Partners
Mary-Margaret Network is pleased to participate in promotional partnerships that support a cross-section of game industry objectives.
Our partners can be useful resources for you, whether you represent a game or other interactive company, or are an individual seeking employment in these industries.
We encourage you to make contact with our partners, and learn more about their industry activities and support services.
Promotional partners are welcome. If you are interested in becoming a Mary-Margaret Network promotional partner, please contact us here.
America's Video Game Expo | Animex | Blue Sky Resumes | Create Chaos | Design Direct Deliver | DICE | Digital Media Wire | Digitalmill | Edinburgh Interactive | Emergent | Fierce Wireless | FOG Studios | GameCamp | Game Connection | Game Education Summit | GamesBeat 2009 | Games For Health | Games Convention Asia | Global Game Jam | GO3 | Independent Game Conference | IndieCade | Indie MMO Game Developers Conference | IGDA | Login Conference | Mobile Content and Marketing Expo | Moby Games | MIGS | MI6 | Monty's Gaming and Wireless Outlook | Music4Games | New York Comic Con | New York Games Conference | Play! | Producer's Guild of America | Slamdance Film Festival | Screenburn at SXSW | SIEGE | Think Services Game Group | TIGA | WhoseGame | WIGI | X|Media|Lab |
America's Video Game Expo
http://www.vgxpo.com/America's VideoGame Expo (VGXPO) is a one-of-the-kind Pop Culture event where your organization can engage videogame consumers face-to-face. Unlike any other show, VGXPO is built for exhibitors to showcase their products and services to a large consumer audience - our value proposition is designed to drive high impact at the lowest possible cost.
Animex
http://www.animex.netThe Animex International Festival of Animation & Computer Games takes place every year in Middlesbrough in the North East of England.
The festival focuses on the creative side of animation and computer games and acts to provide animators, directors, students, artists, designers, writers and educators with a forum in which they can share their knowledge and skills and promote the art of animation and games. Talks, presentations, workshops, screenings, parties and the opportunity to mingle with friends, old and new, from the all over the planet are available.
Since 2000 Animex has been pioneering events that make the festival a unique experience for all of its visitors. Animex 07 sees the return of many of its fantastic events including Animex Game and Animex Talk!
Game and Talk! sees speakers from some of the planet's best animation and games development studios converge on Teesside to inspire, entertain and reveal the secrets of their success!
Are you frustrated with your job search? Struggling with your resume? Or just too busy to write one? No matter what your situation, Blue Sky Resumes can help.
Blue Sky Resumes writes creative resumes for professionals at all levels - from recent graduates to CEOs. They design focused and compelling resumes that really work.
Create Chaos 2008
http://www.createchaos.com/08/Create Chaos 2008 is a five-day creative industry destination event produced to inform, inspire, educate, and connect creative professionals across industries through an all-inclusive event. Featuring several unique industry conferences under one roof, at one time, Create Chaos takes place Oct 13-17, 2008 at the Orlando World Center Resort Marriott in Orlando, FL. Create Chaos serves as a spark to ignite a new renaissance by bringing together creative professionals across industry boundaries including: graphic design, advertising, film and video production, animation, photography, printing, Web, and publishing professionals. Produced by Brahn Awards & Events and partners, the Create Chaos experience features the following conferences and events: The Creative Suite Conference, Printing+Paper+Packaging Design Conference, The Vector Conference, Stash Theatre, CreativeHeads Job Fair, The Web Design Conference, MGFest, and The Pixel Conference.
Design, Direct, Deliver
http://www.designdirectdeliver.com
Design, Direct, Deliver (DDD) provides contracting and consulting services to profit and non-profit organizations. Specialties include improving customer service departments and processes in all types of organizations and video game development services.
DDD evaluates the projects or challenges facing each client and creates a customized approach to best suit their needs and resources. This process is especially helpful for small to medium-sized businesses that cannot always take advantage of large scale off-the-shelf systems, but still want the results that larger companies can achieve.
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D.I.C.E. Summit 2009
http://www.dicesummit.org/The 2009 D.I.C.E. Summit will be held at the Red Rock Hotel & Casino on February 18th, 19th, and 20th.
Video Game Industry Leaders Bet Big on D.I.C.E.! The video game industry’s most influential leaders will gather in Las Vegas for the 2009 D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit® at the Red Rock Resort. The conference includes three days of seminars with some of the most celebrated and creative minds in the video game industry. The D.I.C.E. Summit also plays host to the Annual Interactive Achievement Awards®, where industry leaders and members pay tribute and recognize the individuals and products that contribute to the growth of the multi-billion dollar interactive entertainment software business.
Digital Media Wire
http://www.digitalmediawire.com/Digital Media Wire, Inc. launched in early 2000 with a simple yet compelling proposition to provide busy executives with a daily briefing of the most important news stories about the business of digital media. On July 20, 2000, they published the first issue of Digital Media Wire Daily — a daily email newsletter dedicated to objective coverage of news stories about the convergence of media, entertainment and technology. Today, they are a full scale media company that owns and produces 8 major conferences, publishes daily newsletters and directories, and operates the popular www.dmwmedia.com news and community portal.
Digitalmill
http://www.dmill.com/Digitalmill offers a suite of consulting, production management, business development and design expertise for non-entertainment projects (i.e. training, learning, management, healthcare, analytics, etc.) using games, game talent, and game technology.
Digitalmill is the co-producers of a variety of "serious game" projects and seminars.
Edinburgh Interactive 2009
http://www.edinburghinteractivefestival.com/Now celebrating its seventh year, Edinburgh Interactive is powered up to showcase the continued popularity, growth and influence of video games. And this year, Edinburg Interactive is more synchronised with the world famous Edinburgh Festival than ever, appealing to the press, public and professionals from film, television and interactive media backgrounds alike, offering a bigger event for delegates, more consumer focusing – an overall spectacle for all.
Emergent Game Technologies
http://www.emergent.net/Emergent Game Technologies has one goal: innovation in game development. With its core product, Gamebryo, Emergent provides game developers with all the tools they need to make games that break new ground in every field: graphics, content, player experience, genre and technology. Emergent develops flexible technology that supports the needs of game designers, artists and programmers, and integrates easily with other tools and applications in today’s game development pipelines.
Fierce Wireless
http://www.fiercewireless.com/FierceWireless is the wireless industry's daily monitor. Join 74,000+ wireless industry insiders who get FierceWireless via daily email. Sign up today on our website!
FOG Studios
http://www.fogstudios.com/FOG Studios (formerly International Computer Group) specializes in exclusive business management of development teams and interactive brand management. Where possible, we package developers and intellectual properties to create cutting edge interactive entertainment products on all platforms from consoles to wireless worldwide. We have served over 400 intellectual property holders and developers since 1979 and placed over 4300 products with hundreds of Publishing Partners. Past products and clients have sold in excess of 100 Million dollars a year for most of the last 25 years.
GameCamp
http://www.gamecamp.org/GameCamp! 2006 is a summer program for high school and middle school students interested in careers in the video game industry. Taught by REAL game developers, students will learn the world of video game creation from start to finish. Our mission is to help students develop a successful path for achieving their career goals, specifically in the game industry. We designed GameCamp! to help motivate students to understand that all successful careers take hard work and planning just like the hard work and planning it takes to win at the games they play.
Game Connection
http://www.game-connection.com/The Game Connection is based on a simple concept: create a new community where developers and publishers can meet one another in a quiet and business oriented environment. Developers, take your chance to find your next partner and get your games published. Publishers, get an overview of what is currently developed around the world whatever the platform. For more information, e-mail gconline at game-connection dot com.
Game Education Summit
http://www.gameeducationsummit.com/The Game Education Summit will provide a forum for academia and industry to discuss the key issues relating to the future development of programs for students wishing to pursue careers in video game development for the entertainment and serious game industries.

Gamesbeat 2009
http://venturebeat.com/gamesbeat-2009/
Isn’t it high time a conference focused on the business of gaming? VentureBeat’s inaugural conference for the gaming industry’s top players will be held on March 24, 2009, at the Mission Bay Conference Center on UCSF’s campus in San Francisco, CA.
We have some of the biggest names in the gaming industry representing the multiple ways gaming will shape our experience with the world. Marketing? Advertising? Communications? Investment Opportunities? All the world’s a game.
Games for Health
THE GAMES FOR HEALTH CONFERENCE BOSTON 2009 The 5th Annual Games for Health Conference takes place June 10-12 in Boston, Massachusetts.
Games for Health is three days to explore the role of videogames in health & healthcare. Over 55 sessions explore a wide range of topics including game design, exergaming, active gameplay, business development, rehabitainment, cognitive health, psychology, vision effects, disease management, and much more.
Games Convention Asia
http://www.gc-asia.sg/The Games Convention Asia is the first and only platform for the entire electronic game market in Singapore and the Asia-Pacific region. The organizer’s target is to firmly establish what will be the Asia-Pacific region’s biggest convention devoted to digital media, computer games, entertainment and educational software as well as hardware.
The 4 pillar concept of the show is unique - it brings together the whole market chain in only one event. Starting with the Game developers - having their own platform with the GC Asia Conference - over the publishers - finding their place in the business centre - to the casual and hardcore gamer - enjoying the latest games in the dazzle of the public hall.
In a Game Jam, participants come together to make video games. Each participant works in a small team on a complete game project over the course of a limited time period, usually over a weekend. With such a small time frame, the games tend to be innovative and experimental. The Global Game Jam (GGJ) is the first of its kind: a game Jam that takes place in the same 48 hours all over the world! The global Game Jam will start at 5:00PM Friday, January 30, 2009 through 5:00PM Sunday, February 1, 2009, (all times local). All participants in the Global Game Jam will be constrained by the same rules and limitations, with each time zone having one distinct constraint. The Global Game Jam was created by the IGDA EduSIG.
Hosted by Austin Community College's Game Development Institute at the Northridge Campus, we will provide computers and access to several software packages on the programming and art side (including Python, XNA, 3DSMax, and Photoshop) to enable you to make a game...FAST! We only have 48 hours and a random theme that's given to us by GGJ Central at the start of the Jam January 30th. The jam is an all-day, all-night event - a true jam session for geeks and gamers. Get out there and create some exciting experimental gameplay!
GO3 Electronic and Entertainment Expo
http://www.go3.com.au/index.html
GO3 is an exciting three-day Electronic & Entertainment Expo that will showcase the latest in Home Entertainment, Communication, Wireless/Internet, Electronic Games, In-Vehicle Technology, Pop Culture/Anime, Audio, Education & Training & more. The Expo is for consumers with a passion for state-of-the-art, interactive leisure pursuits & companies that are looking for new technologies. Held in Perth WA - Australia's western gateway to Asia and Europe - GO3 is without doubt the southern hemisphere hub for the world's leading electronic & entertainment companies.
Independent Game Conference
http://www.independentgameconference.com/An Independent Conference for Independent Thinkers. You may work for a large company, a smaller studio, or even be looking to start your own company. Some of the most independent thinkers in the world are game developers. Because the independent mind of the game developer is what turns good ideas into a great game. The Independent Game Conference exists to bring these minds together and provide an experience that is focused on what game developers want to talk about.
Indiecade
http://www.IndieCade.comIndieCade supports independent game development and organizes a series of international events showcasing the future of independent games. It encourages, publicizes, and cultivates innovation and artistry in interactive media, helping to create a public perception of games as rich, diverse, artistic, and culturally significant. IndieCade's events and related production and publication programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game movement. Like the independent videogame developer community itself, IndieCade's focus is global and includes producers in Asia, Latin America, Europe, Australia, and anywhere else independent games are made and played. IndieCade was formed by Creative Media Collaborative, an alliance of industry producers and leaders founded in 2005.
Indie MMO Game Developers Conference
The Indie MMO Game Developers Vonference is a passionate gathering of dedicated MMOG developers across the globe for three days of sessions and round-tables.
The International Game Developers Association (IGDA)
http://www.igda.org/IGDA is the independent, non-profit professional association for developers of interactive entertainment.
IGDA is building a community of game developers which leverages the expertise of their members for the betterment of the industry and the development of the art form.
IGDA produces The Game Developers Choice Awards, an annual event which honors select games and developers.
Login Conference
http://2009.loginconference.com/LOGIN 2009 will be held May 11th-14th 2009 in Seattle, Washington. Evergreen Events has established a tradition of excellence hosting leaders and influencers in the online games industry at its annual conferences. Beginning in 2006 with the Global Games Summit, and continuing in 2007 and 2008, with OGDC and the ION Game Conference respectively, the tradition is set to continue in 2009 with the LOGIN Conference. LOGIN 2009 brings together three years of feedback from the community and the expertise of an industry leading advisory board to create an innovative event designed to facilitate education, networking, and entertainment for both business and development professionals.
MI6
Focusing on how marketing drives the fundamental monetization of Video Game IP, the 4th Annual MI6 Conference on April 8th will explore new and innovative ways game publishers, studios, and consoles are increasing revenues across traditional and non-traditional spectrum.
From driving retail and digital sales, to brand partnerships and integration; from hard-core to casual gaming, MI6 will arm game marketing professionals with the ideas, inspiration and information to help their companies maximize the value of their products.
We've put together a jam-packed conference meant to provide you with the inspiration, innovation and ideas to take your company to the next level.
Mobile Content and Marketing Expo
http://www.mobilecmexpo.com/You CAN take it with you. With faster network speeds, more advanced handsets and a seemingly endless supply of content and services, everyone from business execs to busy teens are dependent on having access to productivity tools, e-mail, music, games, TV shows and more wherever they are — and whenever they want — all from a gizmo that fits in the palm of their hand. Mobile Content & Marketing Expo aims to help content producers and providers, marketers, advertisers & venture capitalists keep up on important happenings in all parts of the mobile content industry as well as what end users want and are coming to expect from their mobile device.
MobyGames
http://www.mobygames.com/MobyGames is the definitive source for relational historical gaming information. 100% of all the content on MobyGames is contributed by the people who use MobyGames. It's added to, rated, and reviewed by the gaming public. MobyGames is, literally, built by gamers.
There is no other source that provides as deep, comprehensive or unbiased information about gaming than MobyGames. MobyGames meticulously catalogs all relevant information about electronic games (computer, console, and arcade) on a game-by-game basis, and then offer up that information through flexible queries and "data mining.
MobyGames is the world's largest and most flexible electronic game documentation project in existence.
Montreal International Game Summit 2008
http://www.sijm.ca/MIGS serves members of the video and electronic gaming industries. Geared to industry needs, the MIGS aims to be the annual event for game development specialists from all over the world. Some 1300 members of the game industry are expected for this fifth Edition. Leading-edge presentations MIGS presents specialized conferences hosted by world-renowned experts in programming, visual arts, game design, audio design, production and business, and Serious Games. The summit is a specialized event offering an environment conducive to learning, networking and discussion.
Monty's Gaming and Wireless Outlook
http://montysoutlook.blogspot.com/Monty's Gaming and Wireless Outlook is a free weekly newsletter that has been published since 2002 and has links to 30 of the week's biggest stories in games and mobile in Asia, Europe and the US. Endorsed by companies such as Nokia, Vodafone, Mforma, Digital Chocolate, Player X, Upstart Games, Morpheme and Babel Media, its irreverent and controversial editorial serves as a barometer to what is going on in this exciting industry.
Music4Games
http://www.music4games.net/Music4Games.Net is the award-winning #1 resource for the video game music industry. Music4Games.Net delivers an invaluable spotlight on today’s emerging video game soundtrack industry and is the leading provider of game music infotainment for dedicated gamers, developers, publishers, producers, audio directors, composers, game music fans, audiophiles, students, and music industry executives. Music4Games.Net is regularly consulted, quoted, referenced and utilized as a reliable resource for media articles, conferences, seminars and market studies on the artform and business of music for video games. The Music4Games.Net Newsletter is the premier music tip sheet for the video games industry.
New York Comic Con
http://www.nycomiccon.com/New York Comic Con is the East Coast's biggest and most exciting popular culture convention. Our show floor plays host to the latest and greatest in comics, graphic novels, anime, manga, video games, toys, movies, and television. Our panels and autograph sessions give fans a chance to interact with their favorite creators. Our screening rooms feature sneak peeks at films and television shows months before they hit either big or small screens. And with dedicated professional hours, New York Comic Con is a market place, bringing together the major players in the entertainment industry. New York Comic Con is the second largest pop culture convention in America and the only one that takes place in the comic book, publishing, media, and licensing capital of the world -- Gotham City.
New York Games Conference
http://www.nygamesconference.com/NY Games Conference is a dedicated insider forum for media and tech executives to network, do deals, and share ideas about the future of console, PC, online and mobile games. The two-day conference is modeled on Digital Media Wire's highly-acclaimed annual LA Games Conference and will bring together the leading video game publishers and developers, carriers, portals, technology companies, advertising execs, venture capitalists, lawyers and analysts to discuss the future of video games and social media. The conference will also feature elements from DMW's cutting edge series of Millennials conferences focused on digital entertainment trends and strategies and consumer marketing for the youth market.
PLAY!
http://www.playillustration.com/PLAY! Illustration for Toys and Interactive Games is a new annual resource published by Serbin Communications in partnership with the Toy Industry Association and the Game Developers Conference.
PLAY! 2006 brings you over 250 pages of experienced artists. Designed especially for creative departments, advertising agencies and design firms for toy and interactive game companies, PLAY! showcases artists with experience illustrating for the toy and game markets, skills in 3D, modeling, animation, storyboarding, character development and concept art.
Producers Guild of America
http://www.producersguild.org/The Producers Guild of America is the only organization in the entertainment industry that brings together the leading creators of film, television and new media. Led by its dynamic Board of Directors, the Guild represents, protects and promotes the interests of all members of the producing team. The PGA is proud to offer employment opportunities, seminars, health benefits, credit arbitrations and networking events among other benefits.
Originally founded in 1950, the PGA has over the past seven years grown from roughly 350 members to over 3,600, including regional offices in New York and San Francisco, complementing its Los Angeles-based headquarters.
Slamdance Film Festival
http://www.slamdance.com/The Slamdance Guerilla Gamemaker Competition exists to help aspiring game developers showcase their work. The festival seeks to aid developers through industry connections, peer interaction and national exposure. The 2006 Competition was the first time that Slamdance was able to offer awards for Student Designed Games. Those awards were a resounding success. Driven by burgeoning independent and student developers, the 2006 Competition showed a wonderful increase in the quality of entries for the competition. Slamdance recognizes the need for a competition with integrity that concentrates on the art of game design and not just the bottom line.
Screenburn at SXSW '09
http://www.screenburnatsxsw.com
ScreenBurn at SXSW March 13-17, 2009 in Austin, Texas, brings together the exploding world of video game with the ongoing convergence of new media, music and film. Panel programming allows you to learn new trends and techniques from established industry experts, while evening events provide an excellent opportunity to network. The three-day Arcade is a hands-on play-space where SXSW registrants, consumers, independent developers, and soon-to-be gaming masters enjoy the latest release and demos, plus exciting tournaments. A new addition for 2009 is the ScreenBurn at SXSW Game Design Competition, which provides a venue for emerging designers to pitch their concept to a jury of established professionals.
Southern Interactive Entertainment and Game Expo
http://www.siegecon.net/SIEGE2008/Announcing the second annual Southern Interactive Entertainment and Game Expo (SIEGE) hosted by the Georgia Game Developers Association (GGDA). Scheduled for Oct. 3 - 5, 2008, at the Hyatt Regency Suites hotel, SIEGE focuses on the fast-growing game design industry in the South.
Special events include game design tournaments, game playing tournaments, parties, a job fair, and a student fair for high school students and others looking for colleges.
The event has attracted a variety of sponsors, including Georgia's Film, Video and Music office, which signed on as a platinum partner. Conference sessions include classes on the latest software, game design techniques, business issues, starting a new company, and more.
Think Services Game Group
http://www.cmpgame.com/The CMP Game Group is a core provider of essential information and community to the professional game industry, The CMP Game Group includes the Game Developers Conference, Game Developer magazine, Gamasutra.com, the Independent Games Festival, and the Game Developers Choice Awards.
The CMP Game Group is a division of CMP Media LLC (www.cmp.com), a leading integrated media company providing essential information and marketing services to the entire technology spectrum -- the builders, sellers and users of technology worldwide. CMP’s diverse products and services include newspapers, magazines, Internet products, research, direct marketing services, education and training, trade shows and conferences and custom publishing.
Tiga
http://www.tiga.org/Tiga is the trade association representing the business and commercial interests of games software developers in the UK and Europe. Tiga’s key objective is to keep its members at the heart of the global games industry by representing their interests to Government, Europe, financiers and not least our major clients – games publishers - by helping to create a successful business environment for them.
Tiga has 113 members of which about 90 are developers. The majority are independent, but a growing number are being acquired and have become publisher owned.Tiga also has affiliate members who support and service the games industry; these include outsource and middleware companies such as QA and localization specialists, as well as law firms and accountants.
whosegame
http://www.whosegame.com/whosegame is about having fun, sharing ideas and knowledge with others. whosegame brings you the place, the tools, the community to make your projects go online and find their audience. And if it is a success who knows what could come next.
Above all, whosegame is about games and fun. Are you more a Creator or a Gamer? Both perhaps. Maybe your focus is graphics or maybe you fancy level design. whosegame makes it possible for you to team up with others to let you focus on the part you prefer.
How about playing games? Gamers can enjoy the games and give their feedback.
Women in Games International
http://www.womeningamesinternational.org/Women In Games International was founded in 2005 in response to a growing demand around the world for the inclusion and advancement of women in the game industry.
Women In Games International is managed by a steering committee comprised of like-minded individuals, is supported by corporate and media sponsors, and directed by a global advisory board. The organization has been developed in partnership with the Women in Games Conference in Dundee, Scotland.
X|Media|Lab
http://www.xmedialab.com/X|Media|Lab, the internationally acclaimed digital media think-tank and creative workshop, was created in 2003 and has been held at the Sydney Opera House, the Museum of Contemporary Art, the Australian Centre for the Moving Image, and Singapore's iconic National Library Board, and Great Hall of the People in Beijing. The Lab partnered with the Sydney Film Festival, the Melbourne International Film Festival, the Asia Media Festival, Broadcast Asia, ICCIE in Beijing, and FICCI-FRAMES in India.







