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Find. Grow. Work. Play.

Playing for a Living

(by Robin McShaffry)

gta rulz

testy test test of floating pictures and whether this stupid jce insists on using float.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Proin faucibus leo eros. Cras at aliquet est. Etiam tincidunt orci nisi. Curabitur nec lectus quam. Vivamus pharetra rhoncus vulputate. Maecenas felis mi, sodales in vehicula at, varius eget justo. Sed laoreet pretium sem in euismod. Mauris commodo sem eu sapien bibendum ac condimentum libero blandit. Vivamus sit amet diam magna. Sed lobortis nisi dolor, quis tempus metus. Mauris neque ligula, vulputate in bibendum in, lobortis vitae sem. Fusce sollicitudin dapibus diam et bibendum. Proin ut faucibus massa. In rhoncus cursus porttitor.

(by robin)

robinhello, this is a test article with pictures in it. Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.

(by Robin McShaffry)

halo3another test article with test pictures and text. Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.

(by Antonia Ipser and Mary-Margaret Walker)

Blue ZombiesNowadays it seems that everyone loves zombies. They’ve always been popular, of course, but suddenly zombies are an Internet subculture. They’re the reason “ZOMG” is back in fashion. So what’s with the sudden love for the undead?

For starters, they make good pop culture symbols. Just gross enough to be awesome, and just iconic enough to be easily recognizable. Not everyone knows what a furry’s supposed to look like (despite the self-explanatory name). Zombies are a little harder to miss.

(by Erin Langdon, C.Ht.)

The Disappearing Art of Listening

Has someone ever said to you, “Did you hear what I said?”  What they really meant was, “Did you hear the words and listen to their meaning?” Listening skills allow one to make sense of and understand what another person is saying. In other words, listening skills allow you to understand what someone is "talking about." Hearing is a physical ability, listening is a skill.

My children always kid me that I talk to myself. I tell them it’s from having children. How many times do you say something and then mumble, “I might as well be talking to a wall!” Believe me when I tell you they HEAR you, they just aren’t listening.

(by Lisa Gualtieri)

We at Mary-Margaret Network are big fans of Ben Sawyer and Games for Health, a conference we partner with annually. Recently, Lisa Gualtieri, Editor-in-Chief of eLearnMag.org, sat down with Ben and asked him Five Questions. We thought we would share it with you.

Five Questions for Ben Sawyer
sawyer_benBen Sawyer, co-founder of Digitalmill, organizes the annual Games for Health Conference, which took place in Boston last month. The conference is produced by the Games for Health Project, which is sponsored by the Pioneer Portfolio of the Robert Wood Johnson Foundation. Leading the project, Ben has single-handedly pulled together a diverse community of people working on video games used in therapeutic practices, to teach health professionals, and for increasing education and adherence in patients with the goal of improving health through games and their associated technologies.

Lisa Gualtieri: What was your motivation for starting Games for Health?

Ben Sawyer: I started the project as an outgrowth of the Serious Games Initiative, which we had put together with the Woodrow Wilson International Center for Scholars in Washington D.C.

(by Mary-Margaret Walker)

Mary-Margaret WalkerThe 3rd annual NY Games conference will, as always, be a great place for executives to connect with each other and network.  However, this year it will also be an opportunity for critical discussions on the direction of the industry, how to get ahead of the economy and implement strategies for the coming changes.

I have watched the industry closely for almost twenty years.  However, I’m a perpetual optimist so I asked for input from a few individuals that are also watching the trends and have different opinions and perspectives.  I asked about their current thoughts on the industry and what they hope and expect to achieve at the upcoming event.

Fernando Paiz, Executive Producer, Turbine: "The games industry is on the cusp of a huge paradigm shift in how users expect to try, buy, play and pay for games. Everything is going digital and players have more options than ever before. As developers we need to evolve our designs, find new ways to monetize the players and relentlessly push for quality or we risk being left behind."

(by Erin Singleton)

find arrow w wordagdcpic

The MMN team will be out in full force at Austin GDC this September 14-18th.

Robin McShaffry, MMN VP Operations, favors Austin GDC because she lives about a mile from the Austin Convention Center. McShaffry says "I will be down there for the whole event; setting appointments, taking a lot of meetings, and attending parties, especially the IGDA giant Rock Band crazy party. I love having the industry come to my town for this fun conference."

(by Neil Davidson)

Friday 14th August 2009

Conference

The conference itself was held in the Baron Hall within the Corn Exchange complex (SW of Edinburgh town centre).


chris_deering_intro

To begin Chris Deering, Chairman of Edinburgh Interactive (Chairman of Codemasters and former Chairman and President of Sony Computer Entertainment Europe), gave an introduction and welcomed back delegates from the first day's event. He talked about how today's event is a less-formal day with some interesting sessions.

(by Norma Crippen)

j-squared110x110J-Squared Media, a fast-growing start-up company focused on social communication platforms and emerging technologies, is currently seeking a Senior Flash Graphic Artist/UI Designer with strong traditional art skills to create high-quality compelling user interfaces and graphics for their latest flash-based Virtual World game.

J-Squared Media hit the Facebook market when it was new and HOT.  In 2007 they successfully launched their first product, Sticky Notes, which grew to over 10 million users in a matter of months and quickly became one of the top 25 apps.  They are located in historic Philadelphia and brainstorm regularly in their open floor loft with lots of streetlight.

Social games are an exciting medium and J-Squared Media is passionate about their product.  They are focused on having fun, keeping the consumer excited, and using creativity to drive innovation.

The perfect addition would be local to the team and ready to start immediately but off-site work will also be considered.  Positions may be contract part-time or full-time.

(by Steven Spohn)

AbleGamers

THE ABLEGAMERS FOUNDATION IS NOW A NONPROFIT ORGANZATION

The AbleGamers Foundation, Inc., an organization devoted to improving accessibility options for the disabled is now a 501(c) (3) nonprofit organization.  Individuals and associations who donate to the AbleGamers Foundation, Inc. and AbleGamers.com website and projects may now be eligible to deduct their contributions on their federal taxes.

(by Alan K. Lipton)

PERPETUAL JOB SEARCH & TRAINING

alanliptonAs a teenager, I learned some useful basics about finding work. My mom told me, "Treat looking for a job as if it were your job." She also said, "Knock on every door and introduce yourself, even if there's no Help Wanted sign." And I actually found my first job by filling in for a vacationing friend, which was a successful case of "who you know."

Flash forward to 1996 and to me seeking a career as a writer for new media, specifically in the gaming industry. "Career" still meant "job" at the time. I expected to build experience and a track record by taking whatever came along until finding the sweet spot and staying there. That was the old model. But at some point, I came to accept a professional life of availability for "paying gigs." And I came to see freelancing as perpetual job training. Here's how.

(by Dave Lasala)

TownieDesign

Hello gamers, and thanks for checking out my new game.  I am looking for feedback in a number of areas including performance, fun factor and difficulty.

(by Mary-Margaret Walker)

MM Walker and BowserFor many of us, playing on Facebook, MySpace, StumbleUpon, Digg, LinkedIn, Twitter, etc. is a game all by itself.  Finding old friends, creating groups with professional peers and family albums is just the beginning.  Minutes after entering the social media world, the games begin to create their own attraction.

While attending a conference recently, I made sure that I had my broadband internet connection up and was running my restaurant in Restaurant City.  I didn’t want to lose eight hours of gourmet points and dollars earned for meals served.  I was not sure if I was more interested in surpassing Chris Early or my 15 year old niece on the rankings.  It gave me great pleasure as I blew past person after person in my friends group, friends from high school alongside industry luminaries.  I haven’t actually started playing Mafia Wars but I currently receive more requests related to that game over any other social game.

(by Chris Keeling)

Chris KeelingNo, this article is not about how videogames cause violence – a ridiculous idea anyway – but how games can be and are used to teach soldiers, sailors, airmen, and Marines how to do their jobs. The military has always been interested in ways to simulate combat effectively to provide a realistic training experience. At the top of the scale, joint exercise simulations like Unified Quest help keep the Chief of Staff thinking analytically. The Air Force has been using various flight simulators since World War II – the latest versions differ from reality only in safety, cost, and g-forces! The Navy has also been at the forefront of simulation development, particularly since, as with the Air Force, using actual vehicles and weapons can be both dangerous and prohibitively expensive. Ground forces are just starting to catch up.

As ground-based combat systems have become more computerized, the ability to provide simulation-based training in that arena has also increased. Computerized fire control systems and GPS-based tracking systems like Blue Force Tracker naturally lend themselves to simulations for training on those devices. Newer systems, such as “DARWARS Ambush”, the Engagement Skills Trainer (EST) and the Virtual Convoy Operations Trainer (VCOT), teach combat skills and decision-making to junior soldiers. A simulation called “Tactical Iraqi” teaches them rudimentary language skills. Large-scale exercises are held for commanders at all levels with a game called “UrbanSim” using virtual soldiers and covering issues like dealing with civilians, mission planning, terrorism, and logistics. Video games are even used for recruitment, as exemplified by the ever-popular “America’s Army.”

(by Webmaster)

We here at Mary-Margaret Network are always interested in helping the greater global community. Wired has a great article on how Facebook users can get involved without much effort but a lot of impact here: http://www.wired.com/wiredscience/2009/08/facebookclimate/.

(by Mary-Margaret Walker)

Mary-MargaretThe right to be heard does not automatically include the right to be taken seriously. – Hubert H. Humphrey

We worry all the time about identity theft. We are warned to protect ourselves. With the global acceptance of the Internet, protection from identity theft has become a major industry. But what happens when our identity is lost on the Internet?

Last Thursday, about one hour before I reached the top level in Restaurant City, Facebook notified me that my account had been disabled. Earlier that day I shared an article on my blog with four Facebook groups to which I belong. For some reason that tipped a scale somewhere and my account was turned off. But it wasn’t just turned off in order to make sure I wasn’t a spammer. It turns out they lost it. Over the weekend I had to rebuild from scratch, my account, all my connections, all my memberships and my restaurant in Restaurant City. I had to ask my husband to tell everyone on Facebook that he wasn’t married to Mary-Margaret Walker but was instead married to Mary-Margaret Walker, (same name, but to Facebook I was a completely different person). While he was doing this he wavered over the relationship selection “It’s Complicated” just to taunt me.

(by Mary-Margaret Walker)

mm-bowserFor the last couple of weeks, Andrew and I have been playing Restaurant City in our spare time, thanks to my nieces.  It’s funny that I sent him an IM message telling him I had milk and to go get it.  He thought I was asking him to go to the store and I was telling him to go trade for the ingredient he wanted for a recipe in the game. 

We all get sucked into virtual worlds from time to time – let’s face it we are big dorks.  However, we also have to pay attention to the game of work…. Those of you that are seriously looking or merely peeking should check the new job postings on our job board.  More postings are coming in the next few days and weeks as the momentum builds for the place to find the opportunities that will have you Playing for a Living.

(by Norma Crippen)

find arrow w wordPalm, Inc. is poised for tremendous growth.  Recently, Jon Rubinstein from Apple joined as chairman and the new CEO and has helped turn Palm back into start-up mode.  “The launch of Palm webOS™ and Palm Pre was a major milestone in Palm’s transformation; we have now officially reentered the race,” said Rubinstein. “We have more to accomplish, but the groundwork is laid for a very promising future here at Palm. Our senior management team is capable, motivated and focused on execution; there is large group of developers waiting to build great applications for Palm webOS; and we have a new product pipeline that we think will set a standard for the industry.”

Mary-Margaret Network has partnered exclusively with Palm Inc. to find top-notch graphics engineers to create development tools for the Palm webOS.  Palm has established a new software team to focus on building the best tools and technologies to allow game developers to design and develop innovative gaming applications for Palm's WebOS platform.

(by Bob Ingold)

millionizerandmeEver wonder about the development of games of chance? We asked Bob Ingold to give us a glimpse into his world of game development and some of the differences between “video games” and “casino gaming.”

Working on real-money casino slot machines isn’t much different than working on  video games  --   except you need a mathematician. Because slots are games of chance, it is up to the math guy to wrangle the exact weighting system of each symbol so that over the life of the machine, the casino is guaranteed a profit. Slots are rated in terms of percentage of return. A 90% slot means that over the life of the machine, the players will get 90% of their money back. That’s the equivalent of about 3 million spins!

(by Robin McShaffry)

aaronallstonAaron Allston is a popular writer of bestselling Star Wars novels, but he is also a veteran game developer and our long-time friend from way back in the day at Origin. We recently learned he has been having medical issues and needs our help. Mary-Margaret Network always wants to spread the word about people and groups in need, so please forward, link through, re-tweet, and pass the word along to everyone you know.

Back in April, while on a book tour promoting his latest novel, Aaron suffered a major heart attack and required bypass surgery. He has come through the surgery and rehab extremely well.  You can follow his progress on his blogs, http://aaron-allston.livejournal.com/ and http://www.aaronallston.com/. As a freelance novelist, and like many writers and artists in the US, Aaron does not carry any medical insurance. His bills are staggering. In response, his friends, fans and family have set up the Aaron Allston Donation Fund.

(by Christopher Park)

christopher parkConsidering I started writing for online sites only close to a year ago, the dramatic increase of this alternative revenue model is staggering. The creation of different revenue streams, in the form of downloadable content, and the addition of the microtransaction model are quickly becoming the smarter and more cost effective way to create revenue. Only the widespread acceptance from the consumer will propel this model past the retail environment.

The mainstream media constantly reports that the video game industry is growing at the speed of a virus. The revenue number that continuously repeats itself is “billions.” Two obvious questions arise: Are these media outlets looking specifically at retail/online sales of products? Are they taking into account the huge used game market that cuts out the publishers and developers? GameStop increasingly reports larger profits with each quarter, but most gamers should realize that the used game market’s profit margin against the new releases is huge.

(by Mary-Margaret Walker and Larry Goldberg)

2-blue-zombiesLarry Goldberg, a renaissance man, left the corporate legal world to join Activision. While there, he and several other key players catapulted Activision into a world-wide leader in interactive entertainment. As President and CEO of Morrison Pearl, Larry has positively impacted numerous companies including E-Line Ventures, Emergent Game Technologies, The Rundown and Waddajuice as senior advisor, investor and hands-on executive manager.

For me, Larry is a great recent addition to my network, a good friend and treasured colleague. In the time I have spent with Larry, I have soaked in his years of knowledge and life experiences that are always shared with enthusiasm and humor. He balances his zen lifestyle with business development in cutting edge technology and will continue to build important and valuable companies and organizations.

MM: If you didn't go into games, what would you be doing?

LARRY: I’d probably be working in some other area of digital entertainment or media. I’m fascinated by how technology coupled with business innovation has affected the ways in which we consume and create content.

MM: Do you consider yourself a geek?

LARRY: No, I’m more of a biz guy. I love coming up with concepts and strategies, and then executing them. Oh, I’m a deal junkie too.

(by Erin Singleton and Theresa Cameron, editors)

grow leaf w word

There has been a lot of churn during the first half of 2009. However, here at Mary-Margaret Network we are seeing increased hiring and signs of new development on the rise and growing on our job board daily.  The game industry and the entertainment industry in general have been touted as recession proof; still many companies felt the pinch and scaled back a bit in recent months.  It seems that a big enough recession touches everyone.  Perhaps new growth is an indication that earlier layoffs were part of the regular cycle in this sector, where shelf lives are short as new and exciting technology is developed and the next big games are promised. It is also true that with the recession, many companies took the opportunity to cut back and rebuild their strategies.

Close on the heels of major announcements at this year’s E3, Microsoft recently posted 24 new openings on our job board. The Austin, TX game community, hit hard by several closings and layoffs earlier this year, is now growing as well. Bioware Austin just posted 10 new jobs in community, quality assurance, and game design.  Check out both Microsoft and Bioware job postings as well as others below in this newsletter and on our job board.

(by Alan K. Lipton)

The gaming-to-dotcom shift

alanliptonAfter spending a few too many years operating someone else's small business, I was hungry for a change. Having established that I could manage many details while keeping multiple balls in the air, I now sought a fulfilling professional use for my creative skills. It was late 1995, and I was finally Mac-literate, with a strong sense of the computer as a writer's medium as well as a writing tool. I saw how the electronic gaming world had changed since I dabbled with the all-text format in 1982.  I did some self-applied career counseling via What Color is Your Parachute?, confirming what I already knew: I was ready to seek my fortune in the brave new world of gaming.

A shift was happening.  Christmas 1995 was a disastrous season for game developers when actual sales failed to match over-leveraged expectations. As the industry circled its wagons and licked its wounds (and showed little interest in hiring untested writers), the Worldwide Web was at that moment turning from a hi-tech plaything into a cash cow. The public was ready to enter a different kind of brave new world -- the virtual one they could access from the comfort of their home computers. Investors were shoveling money right and left, and the angel-funded startup was the latest business model.

At first I felt like a kid in a candy store, because every other company name included the word "interactive." Yes! That meant they all had to be online game developers, right? They all used branching storylines and needed a fiction writer to fill in the blanks, provide captions and develop characters -- didn't they? Um... no. It's easy to laugh about it now, but I clearly remember my two big disappointments of early 1996.

(by Norma Crippen and Jon Nelson)

Jon Nelson Jon Nelson most recently was the Director of Online Marketing and Strategy at Disney Interactive Studios and held similar positions at J2 Global Communications, Princess Cruise Lines and Atari, Inc.  Prior to his four years at Atari, he managed various global brands at many Los Angeles based interactive agencies including Direct Partners, Rare Medium and Magnet Interactive.  In addition to his online experience, he also brings with him nine years of traditional agency experience from DMB&B Advertising where he was the Senior Producer on such major brands as General Motors, Budweiser, Baskin Robbins and Blue Cross.  A rare California native, Jon earned his BA in Liberal Arts/Computer Science at California State University, Northridge.

VP of Executive Recruiting and Client Services Norma Crippen caught up with Nelson to discuss his career breakthroughs, current projects and navigating the online market.

Norma: How did you get your break in the video game industry?

Jon: I was fortunate enough to be working at a company that was laying employees off and one of those employees was an Account Director that asked me to come over to a French-based company known as Infogrames as they just purchased the rights to a small video game brand known as Atari.

(by Michael E. Moore)

grow leaf w wordIf you’re a small developer and you’re having trouble finding skilled help, you might consider teaming up with a local college or university. Schools are often in search of professionals who can come in as adjunct faculty to teach specialized courses, especially courses that would be popular with students. Game-focused classes are popular because so many people want to get into games, but these classes tend to focus more on game design than the “hard” skills needed by game companies.

The problem facing those trying to break in, of course, is that the industry needs artisans – especially programmers and artists – who have specialized skills coding in C++ or creating 3D models and environments in 3ds Max or Maya. While many colleges offer some courses in object-oriented programming and 3D graphics, the instructors usually have no game industry experience, and so students are simply introduced to the basics of a language or graphics program with minimal experience in creating large, long-term projects like games. Moreover, most schools do not require students to work in teams where they learn about sharing duties and working to a milestone schedule. Finally, each department at a college may act as its own fiefdom, and therefore trying to set up an interdisciplinary course where artists and programmers work together is nigh on impossible.

You might want to check your local college to see what kind of graphics and programming courses they currently offer. If their offerings for programming and 3D graphics are limited or non-existent, you might be able to help them by sharing your technical know-how and in return they might be able to help you by turning out more skilled graduates.

(by Norma Crippen and Scot Rubin)

scotrubinSince 1996 Scot Rubin had a single vision: to create entertaining, authentic content for the video game generation.

Two years after launching All Games Network and the world's first daily talk show about games, he was invited to join forces with webcasting pioneer Pseudo Programs in NYC. At Pseudo, Rubin was Vice President of games and sports programming. In that capacity, he was responsible for all marketing and production of All Games Network and the NFL QB Club Channel amounting to more than 12 hours of live and on-demand programming each week.

In 2000, Rubin was lured to Hollywood (as a consultant for Comcast) to develop the video game TV channel G4 where he served as VP of Program Development, Internet and IT before finally settling in as the VP of Editorial. In 2002, he created and hosted a weekly interactive talk show and various specials. As G4 shifted away from gaming in 2005, Rubin left to re-launch All Games Productions. Since then, he has provided consulting and production services to GameSpot, Shiny Entertainment, CFP Productions, Crisp Branding, E For All Expo, Hewlett Packard, The Viral Factory, Wilshire Communications and others. Rubin was executive producer for the television pilot "Hollywood and Games" in HD as well as the documentary "As Real As Your Life."

(by Robin McShaffry)

Welcome to the carnival

Get ready for the big show

The Electronic Entertainment Expo aka E3 arrives June 2 through 4, 2009 in downtown Los Angeles. Getting ready to step into the madness is a big job. One must be prepared on several fronts to have a mind-blowing game industry experience by understanding what the big deal is; knowing what games are being announced and who is talking about what; getting passes, meetings and party invites squared away and packing well to travel well and 'expo' well.

What is the big deal about E3?

Game developers approach E3 with a mixture of love and dread. We love it because E3 shines a big spotlight upon our industry each year, exposing us to the glare of the mainstream and giving us the media tools to explain our jobs to our parents and grandparents. Every year there are more and more network or major cable news stations on site at E3 talking about how videogames are the wave of the future. Expectations run high.

(by Erin Singleton)

sharp-pencilsAre you knee deep in a long term project? Thinking only about your next deal, milestone, or effort? What will you do when you reach your next goal? You’ll probably come out of your hole and look around at what the rest of the world has been up to while you were working, Right? Wrong. Don’t let four or five years pass you by. You can enjoy the project you are working on and stay in touch, keep your work relevant, and be on top of the latest trends.

Top companies consider the best candidates to be the ones who have the most experience, so why limit yourself to the experience you are getting in your current job? Here are our tips:

(by Norma Crippen)

Click Here to Apply!We just had to tell you about this really cool company we’re working with.  You MUST be a kid at heart to work at Spin Master.  Strict requirement, we know, but how else can you make cool games that target kids? Spin Master came to us for help. They knew we could find those kids at heart to join their growing Los Angeles games studio.

We're podcasting an interview with the hiring manager, and we want you to contribute! Send any questions you have for the Spin Master MMO hiring manager to Norma Crippen ASAP and we will get them on the air.

(by Wendy Despain)

Wendy DespainI recently went to a game conference in Seattle called LOGIN. Although it seems like there are game conferences every month of the year, this is one of my favorites. It's a place where plans are made and knowledge is shared.

But wait - isn't that GDC?

Sure, everybody knows about GDC. Everybody goes to GDC. And really, that's half the problem. There's a sea of humanity, most of them wearing black t-shirts. There are several huge expo floors with a maze of booths. If you know who you need to talk to, you spend the whole week in meeting after meeting because everybody is there. If you don't know who you need to talk to, you spend the week shaking a lot of hands and hoping to get lucky.

(by Norma Crippen)

norma_crippenGetting laid off can be a traumatic experience. You’ll go through several levels of emotion – first shock, anger and then fear of where you go from here. For some people fear of the unknown can be unbearable. Allow yourself to go through these emotions. Take time to grieve for a few days -- it is natural and the first step in the healing process. But, don’t stay there for long.

Find the positive in this situation. On the bright side, you now have time. Time to reflect, time to polish your resume, time for change.

Here are a few tips I hope will help get you through this hiccup…because that’s all it is, a hiccup.

(by Mike Lafferty)

What I did after being laid off

Mike LaffertyI worked as an art manager and 3D modeler for a prominent Fortune 500 homebuilding company and I was laid off in November for economic reasons. Knowing how bad the market was, I decided to shift my focus to other fields. I attended the Video Game Exposition in Philadelphia, where I was able to meet a number of working professionals and gain valuable information and insight into the industry. One suggestion I recieved included taking my digital camera on walks and trips for photos to be used in texture maps and artistic reference. It was a very helpful piece of advice. Most importantly, I learned what type of artist the industry sought.

I spent the next month learning HTML, and by January I had created and launched my own website to showcase my portfolio. That month I had also purchased a brand new computer, a WACOM tablet with Corel Painter X, Adobe Photoshop CS4.  I downloaded the 30-day free trial of After Effects to train myself, as well as attended weekly drawing workshops to scrape off the rust and update my portfolio (and I continue to update it). By spring, I noticed I was receiving more inquiries from recruiters, and wound up not only landing a short-term contract job doing 3D modeling near my hometown, but also a freelance art job to create a CD cover.

(by Alan K. Lipton)

alanlipton

MMN asked Alan Lipton to tell us about his entry into the game industry, to illustrate how writers can follow in his path.

What kid doesn't dream about rewriting reality when things aren't going his way? As a young escapist, I was always reading stories, watching movies and losing myself in immersive play. Then I got my first taste of branching story lines while visiting the Czech Pavilion at Expo 67 in Montreal. It was "Kino-Automat: The World's First Interactive Movie" by Raduz Cincera. During this film, the action stopped five times, and someone would come out and ask the audience to choose between two possible outcomes, voting with the red or green buttons in the arms of our chairs. I vaguely recall a story involving a towel-clad woman locked out of her apartment, but the really important part, the sense of storytelling possibility, stayed with me over the years.

(by Tina Tyndal)

Mary-Margaret Network recruiters reveal their secrets

tina_tyndalRecent travels found me presenting marketing best practices to conference attendees at the inaugural Triangle Game Developers Conference in Raleigh, North Carolina.   I had a lot of fun participating at this conference and it was also exciting to be able to support an industry event on the east coast; based on the great turnout we can look forward to Triangle 2010!

Folks from the North Carolina development community came out in full force including employees from Insomniac, Epic and Atomic Games as well as Red Storm, Vicious Cycle, IBM and The Escapist with session topics across multiple disciplines including Game Technology and Programming, Game Design and Production, Games and Media, Serious Games and the Business of Gaming.

(by Mary-Margaret Walker and Noah Falstein)

2-blue-zombiesNoah Falstein, one of the first ten employees at Lucasfilm Games/LucasArts, The 3DO Company, Dreamworks Interactive and the first elected chairman of the IGDA, has cemented his place as an icon of the industry.  He has created games in many genres, including Sinistar, Indiana Jones and the Fate of Atlantis, and Hungry Red Planet.  Noah went free-lance in 1996, establishing a solid reputation as a design guru.  His recent design credits include the Mata Hari game from DTP, and the Cisco Mind Share Game, a Serious Game for training network engineers under his design. 

For me, Noah is the guy who hired me into my second job in the industry at 3DO in 1992.  It has been an honor for me to have him in my life as a long-time friend and mentor.  His brilliance, geekiness and eagerness to inspire continue to affect the industry worldwide.

MM: How did you break into the game industry?

NOAH: When I got my break, it wasn't an industry yet. I just got a job fresh out of college at Milton Bradley, originally programming the gameplay software for a little voice-controlled robot companion they never released.

MM: What's your claim to fame?

(by Amy E. Tucker)

jim_cochrun

When Jim Cochrun talks about getting employers on the right TRaC, it's something he's intimately familiar with. Together with some colleagues, he invented the Targeted Research and Candidate Generation (TRaC) program in 2001 while working as an external recruiter during the "dot-com" bust.

"I knew companies weren't hiring ‘en masse', but there was still a need for key talent and lack of capability to identify and hire those people in growing companies," said Cochrun, vice president of Mary-Margaret Network. "The TRaC program freed up a company's internal recruiters to be true business partners."

(by Mary-Margaret Walker)

grow leaf w wordEvery year, quite a few eager students or recent graduates email me trying to find an internship.  This year I have already been approached personally by a couple of great kids looking for a summer gig, I’ve responded to a post on our LinkedIn group and received a few Tweets requesting information on available internships.

It is free to post internships on Mary-Margaret Network’s Job Board.  It always has been.  Companies have the opportunity to advertise internship postings for free.  Additionally, organizations can also post positions on Mary-Margaret Network’s Job Board.

(by Amy E. Tucker)

dave_block_smallApril showers typically bring May flowers... but, for several lucky winners, a simple stop to the Mary-Margaret Network website also brought valuable prizes and smiles all around!

To build excitement leading up to GDC '09, Mary-Margaret Network staff produced a weekly blog segment to prep attendees on how to maximize their conference experience. One lucky individual won a Resume Overhaul, one-page Power Resume and sample Cover Letter valued at 0.

The Resume Overhaul package was won by Dave Block (right) of Seattle, Washington, and it couldn't have come at a better time: he's currently in the process of changing career directions.

(by Amy E. Tucker)

gameis

When Mary-Margaret Walker, CEO and founder of Mary-Margaret Network, was asked to speak at GameIS ‘09, she refused to let scheduling conflicts stand in the way. Turning to technology, Walker created this video--describing how she stumbled upon the game industry--which was aired between sessions at the conference in Tel Aviv March 2.

"I knew I wanted to be a part of something that was going to change the world," said Walker of her foray into the industry. In addition, she offered insight to those wishing to break into the game industry or move up the ladder, and imparted advice to guide employers on their critical search for talent.

"A lot of people stopped throughout the day to watch the [Mary-Margaret] video," said Guy Bendov, head of distribution for Shidonni and chairman of GameIS. "I think it worked very well and was an excellent addition to the program."

Israel has always been known for its innovation and development capabilities, but the casual flair of GameIs provides a unique platform to learn about market innovation and grab opportunities while they are young.

(by Robin McShaffry)

Robin McShaffry

Every spring and fall I am offered the opportunity to speak with college classes about the game industry: specifically about what new graduates need to know to get a foot in the door. This spring, I was honored to speak, via  teleconference, with a student group at Rochester Institute of Technology and in person with students in game development classes at The University of Texas at Austin.

In my last talk at UT-Austin I had an opportunity to make the distinction for the students between "game designer" and "game developer." Many students view the entire industry as being about "game design." When in reality, game design is only one department of many: art is another, programming another and so on.

(by Mary-Margaret Walker)

mm and bowser_small

" What late bloomers receive as compensation for their wait is 'savor.' When life puts blossoms in our open hands, we know how to carry them without crushing them." - Author Unknown



The emails below are from my mother, Annice. Email allows my mom to send me really great stuff easily. I just love it! So, this blog has two layers of pleasure for me: the beauty of a late bloomer, and the beauty of technology bringing my mom's dry humor into the room with me.

 

(by Jim Cochrun)


jim_cochrunAs a veteran conference-goer, both as an exhibitor and attendee of countless recruiting, industry or technology-centric events, I approached my first GDC conference with mixed emotions of excitement and dread.

It's probably important to note: despite nearly two decades of recruiting software engineers, architects, marketing professionals and executives for the technology industry, my exposure to gaming was limited to some work done for Origin Systems in the early 90s, and as a gamer playing Sims, Ghost Recon, VietCong and Texas Hold'em.

For those who've been exhibitors of products or services at conferences, you know that being in the booth is akin to being on stage. Every person who walks up is a new audience, equating to thousands of "first impression" opportunities over two to three days. Frankly, it's exhausting work (not the "boondoggle" as described by some detractors).

(by John Canning)

john_canningI recently had the opportunity to represent the Mary-Margaret Network team in a different kind of speaking engagement.

Usually I find myself on a panel in front of industry professionals who have "been there and done that." This time, however, I was sitting in front of a group of University of Southern California (USC) students looking to land their first internship or possibly a real job.

"Easy," you say... "A no brainer."

(by Mary-Margaret Walker)

Part 5 of 5:

A reverse chronological update of the latest travels of Mary-Margaret Walker


Mary-Margaret WalkerI drove home yesterday from San Francisco after attending the MI6 conference at the Grand Hyatt. It was a beautiful day for a drive. Winding down the 101 towards LA, listening to the Eagles I thought: I get to stay home for a whole month! If you haven't enjoyed listening to The Last Resort while driving past the Pacific Ocean then you need to add that to your list of things to do before you die. A word of caution, however, there were innumerable people receiving tickets and even more cops stationed to catch their next prey. With the State of California going broke, I'm guessing that is another source of revenue.

Making money and increasing your audience through strong marketing (brand, viral, social, etc.), PR and advertising was a major focus of MI6.  The day started out with the innovation and marketing power of Nicholas Negroponte.  He gave an incredible keynote on his program One Laptop Per Child.  You can visit their website and donate any amount of money or you can arrange for your company to set up a matching fund program.

Attending this conference afforded me the opportunity to meet some fantastic new people and catch up with some great old friends who are normally incredibly busy at other events because they are doing their job.  But at MI6, we all got to sit back, relax, learn, network and eat French fries from a snack buffet table at 4 p.m.

(by Amy E. Tucker)

256px-centipede-arcade-flyerGameDaily recently reported that Journey’s “Don’t Stop Believing” would appear on the next installment of Harmonix and MTV Games’ Rock Band Music Store. The power ballad debuted on Journey’s 1981 album “Escape” and is a classic 80s throwback to the days of big hairdos, acid-wash jeans, MTV’s pop and hair-metal bands smashing the music charts and the heyday of arcade video games.

So, it got me wondering: what were some of the favorite 80s video games of the Mary-Margaret Network team?

My own foray into video games began in a cramped 3’x4’ closet-sized area in the back of a 7-Eleven convenience store where I watched my middle school man-crush, Bill S., play hour after hour of Galaga. I never really mastered the nuances of the game, but I remember sucking down Slurpees and being amazed at his prowess, while the oddly familiar scent of Old Spice and Doritos wafts back into memory.

(by Rick Austinson)

rickaustinsonheadshotYou all know it, you go through it every day: the fans just don’t understand what we do. They whine, complain and claim that without any of the equipment, skill set, tools or know-how, they could do a better job.

As a volunteer scoutmaster and First Lego League coach, I work with youth a lot in my spare time. A surprising amount of that work involves educating them about just what we, the game developers, are actually doing all day at our incredibly radical jobs.

Video games are an art form, plain and simple. I don’t believe it is pretentious to place video games on the same shelf as some of the great paintings or sculptures of the world; just like books, movies, and to a degree some TV shows belong on that same shelf. We’re seeing this shift in the industry where ever since at least E3 2005, there has been the ‘art of video games’ show-case as a traveling display.

(by Amy Tucker)

The Defuser and fan

On Wednesday, April 1, 2009  the first edition of "Who Wants To Be A Superhero: The Defuser"  was released.  The Defuser signed copies of the comics to help raise money for Scare for a Cure at Austin Books.

(by Erin Singleton)

Remember the board game LIFE? In the very beginning, if you landed on business school, you knew there was little hope of beating your lucky opponent who landed on med school and instantly scored a fabulous salary--many times your puny income. The outcome of the game was pretty much determined in the first round.

I propose the game needs a new space.  Spice it up a bit, give everyone a fighting chance to change course and retire a millionaire. About half way down the path, it would be awesome if you could connect with someone who could change the course of your career: take you from business school grad to big-corner-office executive.

(by Amy E. Tucker)

As the 2009 Game Developers Conference (GDC) wraps in San Francisco today, thousands of attendees are returning home armed with job interviewing tips, skills and enthusiasm about the game industry. Though the weeklong conference hosted sessions on succeeding in an unstable economy, attendance rivaled last year’s at the world’s largest, professionals-only, annual event.

“There’s a ton of people here,” said Mary-Margaret Walker, CEO of Mary-Margaret Network: The destination for recruitment, staffing and career services in the global interactive entertainment industry.

(by David Michail)

david michailIn November 2005, I wrote about reactions to Governor Schwarzenegger’s A.B. 1179, making it illegal for the sale of “violent video game(s)” to anyone under the age of 18. The Video Software Dealers Association (VSDA) and the Entertainment Software Association (ESA) had filed suit to seek judicial determination that the statute was unconstitutional.

In 2007, Judge Ronald Whyte issued a preliminary injunction against enforcement upon determination that the statute was unconstitutional, which was appealed by the Governor’s office. As of last month, the 9th Circuit rejected the state’s appeal.

For background, AB 1179 defined a “violent video game” as a video game in which the range of options available to a player includes killing, maiming, dismembering, or sexually assaulting the image of a human being, if those acts are either depicted: (A) in a manner which is especially heinous, cruel or depraved in that it involves torture or serious physical abuse, or (B) falls within one of three standards: (1) a reasonable person considering the game as a whole would find the acts appeal to the deviant or morbid interest of minors; (2) is patently offensive to the prevailing standards of the community as to what is suitable for minors; or (3) it causes the game, as a whole, to lose its literary, scientific, artistic or political value.

(by Karen Halloran)

halo3It appears game developers are back in the news again as the hell-spawned corruptors of America's youth. The same youth who would otherwise be flawless citizens, always ready to help little old ladies across the street, if not for the presence of Halo, Grand Theft Auto and any other violence-centric video games that were hurled from of the sky, Erich Von Daniken-like, to impact and direct a culture that would otherwise not have produced these works for themselves. Which brings me to probably the biggest fallacy that the hysterical blame-layers have conveniently forgotten to acknowledge:

Neither art nor commerce is created in a vacuum.

(by Ali Rogers)

Part IV of IV:  Your Online Identity

Ali Rogers

Choosing an email address name or domain name for your online portfolio is an important task in helping you define your image. These names are, essentially, the center of your online identity; your brand. Properly choosing your name can build your identity and give you credibility and a sense of professionalism, boosting your branding. Choosing poorly could leave your recipient with a negative impression of you. In extreme cases, it could possibly knock you out of contention for a job interview.

The most important first step is to understand who your audience is. You are presenting yourself to potential employers. Your email name and URL need to reflect a certain amount of professionalism. However, we are lucky to be a part of such a fun, creative industry because “professional” doesn’t have to mean boring!

(by Webmaster)

More details here on our GDC 09 resume overhaul or banner drawing!

 

(by Mary-Margaret Walker)

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Mary-Margaret Network celebrates Women in Games International!

This organization belongs to and advocates for all of us and it is our responsibility to keep it strong!

We are putting our "money where our mouth is"...

Make a small (or large) donation to further the activities, mixers and events of Women in Games International around the world. Every USD you donate enters you in a drawing to win a USD0 gift card from the gadget store of your choice in your country, provided by Mary-Margaret Network. We know that all of our international members and friends cannot possibly all have the same cool gadget shops near them, so we're solving that issue by letting you decide!*

(by Erin Singleton)

igdawig

Mary-Margaret Walker, co-founder and CEO of Mary-Margaret Network, joins the advisory board of IGDA's Women in Games Special Interest Group (SIG).

IGDA is the leading non-profit trade organization within the game industry, with nearly 15,000 members and growing.  The mission of IGDA is to advance the careers and enhance the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community.

(by Ali Rogers)

Part III of IV: Go Green at GDC!

ali-rogersEffectively presenting yourself at a game conference is of the utmost importance to obtain the job of your dreams. To put your best foot forward, you will need business cards, a resume, and a portfolio. Everyone knows that the information contained on these materials is very important. But, have you ever thought about the materials themselves? These days, the manner in which you present your information says a lot about you too.

Protecting our environment has become a priority for everyone. Paper, ink, CDs, discs and portfolios are all items that the typical job seeker uses daily in his/her job hunt. Using these items freely and abundantly, however, increases our carbon footprint, sends material to landfills and hurts our environment. Governments, large corporations and businesses of all sizes are stepping up to do their part to protect and save our climate and environment. Are you doing everything that you can?

Below are some tips to go green this year at GDC and save your mother Earth!

(by Robin McShaffry)

Robin McShaffrySXSW Interactive (SXSWi) kicks off Friday, March 13 in Austin, Texas. In the last few years, the game industry has become more of a focus for this festival featuring panels, lectures, exhibits and parties all centered around interactive entertainment.

For many years, SXSWi coincided with GDC, making it hard for developers, publishers and interested parties to participate in both. Though both conferences are still in March, the week's separation between events allows attendees to catch their breath and regroup to take full advantage of both opportunities!

I have attended and spoken at several SXSWi conferences, and I have enjoyed building my network through the diverse groups in attendance. Being in the know, from being on multiple mailing lists-and more importantly party lists-I'm happy to share the inside scoop with everyone in the blogosphere.

(by Mike Worth)

Mike WorthA How-To Guide for Game Producers and Developers (Part I)

A game producer or lead developer has at least 12 irons in the fire at all times. He or she needs to be experienced in project management, coding version control, raising and spending money, signing off on artistic and writing decisions, and, of course, structuring the audio for the game. And audio is one of the most mysterious components for many game producers. It can be very hard to communicate your desires and goals to your game audio people, and oftentimes, it feels like you and your audio team might be speaking different languages!

Because of this, I put together this multipart article series discussing what makes great game music; how it is its own unique form; and (for all you producers and developers out there) how to find and communicate effectively with great game music people to get the great game audio your project needs!

(by Amy E. Tucker)

Part II of IV: The Power Resume - Take aim and hit your job target

Amy TuckerThe one-page Power Resume is critical to your arsenal of career and job-hunting techniques. The Power Resume is a "must have" for executives, career changers and anyone with an extensive repertoire in a single field or across multiple disciplines.

More succinct than a full curriculum vitae and providing more depth than a business card, the Power Resume is the perfect tool for effectively presenting your skills at conferences and job fairs and serves as a handy reference of who you are, and exactly what it is you do.

The Power Resume uses smart styling and brevity to communicate your key hiring skills quickly so that potential employers can assess your worth with a glance. The easy-to-read, one-page format serves as an encapsulated snapshot of your career highlights.

Read on for more tips on crafting your Power Resume and setting your best foot forward at GDC:

(by Norma Crippen)


IGC East in Boston

Game Path LLC is excited to announce the 2009 Independent Game Conference East!  This May 7-8, IGC East will take place at the Northeastern University campus in Boston, Massachusetts, and will attract developers from across the Eastern United States and Canada to come together and discuss the latest trends and tools for development while addressing the challenges that studios face in creating new, exciting content.

IGC East is for developers of all platforms, including iPhone, Web, Flash, and Console who want a leg up on the competition and for the publishers who want to see the hottest games in development by the rising stars of the industry. Publishers can find the next big game at the Game Demo Night where independent developers bring their skills and commitment to the show.  The sessions at the IGC focus on the business of being an independent developer as well as the technical demands of game development. With both Business and Technical Tracks, the IGC is the place to be no matter what stage of development your company has reached.

(by MMN Job Board)

on_target 

Mary-Margaret Network Launches Industry's Most Expertly Targeted Job Board

Trust Mary-Margaret Network to reach the audience you need to fill your jobs. Our network spans far and wide into all interactive entertainment professions.

(by Amy E. Tucker)

phoenix campus

CEO Mary-Margaret Walker is in Phoenix this week to speak at the graduation of the DeVry Game & Simulation Program. In addition to speaking about the game industry with DeVry students at all stages of their education, she also had the privilege of speaking at the Her World extravaganza for high school students, an event held regularly at DeVry campuses nationwide.

Walker met with a room full of students Wednesday evening, February 25, inquiring about their career aspirations in the game industry. She then turned the Q&A around, and spent more than two hours answering questions and providing tips and feedback to help prepare them for a strong career.

(by Tina Tyndal)

Part I of IV: The Business Card

tina_tyndall

If you think people don't pay attention to business cards, check out this video and think again!

When it comes to being an effective networker, presenting a well-developed personal set of business cards means serious business. Your business card is your opportunity to market yourself to new contacts, effectively communicating who you are, what you do, and how, all in a bite-sized 3.5" x 2" of real estate.

Think of your business card as the key to establishing your personal brand: one that makes a strong and lasting first impression. Like people, there is no one-size-fits-all: each business card should be unique to the individual.

Following are some universal truths that you should consider when developing your own cards:

(by Mary-Margaret Walker)

Mary-Margaret Walker

Dear Friends and Family of the Mary-Margaret Network,


Greetings from the road! I spent the month of January in Austin, Texas, where I celebrated the twentieth wedding anniversary of my dear friend and colleague Robin McShaffry and her husband Mike; if the weekend festivities are any indication of 2009, it’s going to be a terrific year.

Before I share some of my goals for Mary-Margaret Network in 2009, I’d like to take a step back and reflect on our many accomplishments of the prior year.

(by Belinda Van Sickle)

Fabulous WIGI Party - January 18

WIGI would like to thank Animation Army for collaborating with Women in Games International at our January 18th mixer in Hollywood.

Richard Taylor from Electronic Arts was a fascinating speaker and had a lot to say about moving into the videogame industry from the film
and television industry.

(by Ron Meiners)

Ron MeinersOne of the odd offshoots of the rise of the internet was the creation of an entirely new profession: the Community Manager. And while still in its infancy, Community Managers do something that's likely critical to your game's success: they work with your community of players.

They're there every day (and often nights), connecting people, putting out the messages that will help your game thrive, helping to nourish a positive supplementary game experience, and bringing back all of the info they gather to your dev and marketing and CS and QA teams. They're doing their best to grow a huge asset for your game: the community.

(by Karen Halloran)

karen_halloranMost everyone in the video game industry has or has heard a story that begins with "I got into video games by a lucky break," but most of these stories don't paint a complete picture of how the person in question was prepared to seize the opportunity with which they were presented. Volunteering in the video game fan community is an excellent way to create a path to that lucky break in getting into the game industry, and to prepare to make the most of that break. My own entry into the video game industry came after many years as a video game player, with several years of varied experience in the online video game fan community.

The original "The Sims" game and its online fan community helped me get my start in the video game industry. Even before I had acquired my own copy of "The Sims," I was aware of the game's substantial following on the Web, and I also discovered that "The Sims" allowed for user-made content to be integrated into a computer game on a scale not seen before.  Both of these features interested me immensely.

(by Theresa Cameron)

D.I.C.E. Summit - Las Vegas, Nevada
February 18-20, 2009

Mary-Margaret Walker will be at the DICE Summit next week. If you would like to meet in person about your career, resume or hiring needs, please email barbara at mary-margaret dot com, or find MM on LinkedIn, Facebook, Twitter or at the conference.

The 2009 D.I.C.E. Summit will be held at the Red Rock Hotel & Casino on February 18, 19, and 20.

(by Erin Singleton)

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Webfoot Technologies is a small studio that develops video games and state-of-the art 3D engines for Nintendo Wii®, Nintendo Dual Screen®, Gameboy Advance®, Windows®, Apple Macintosh®, Linux®, PalmOS®, PocketPC® and iPhone® platforms. In addition, the Webfoot team has created a suite of tools for quickly creating breathtaking software at an unprecedented pace. These tools also allow for portability to a variety of platforms, including Windows®, Macintosh®, Linux®, and JAVA® based systems.

(by Norma Crippen and Ali Rogers)

Working with a recruiter can impact your job search and career in many beneficial ways. The following are the Top 5 reasons to partner with a Mary-Margaret Network recruiting specialist.

 

(by Ali Rogers)

You win with a new resume from Mary-Margaret NetworkOdds are you have just 10 seconds to convince a potential employer or recruiter to consider your resume before they toss it into the trash.

Now imagine that HR professional not only looking at your resume, but also at dozens of other resumes they received at the Game Developers Conference. Ten seconds!! That's not a lot of time to grab the attention of the recruiter and convince them to call you for an interview.

To avoid winding up in the trash, you need a personally crafted custom resume portraying you as the perfect candidate. Your resume needs to effectively market your skills, raise you above the competition, speak to the recruiter and articulate your passion for the industry ultimately landing you the interview.

(by David W. Kralik)

These days, every game developer wants to duplicate the success of Blizzard’s World of Warcraft franchise:  with over a billion dollars in yearly revenue and 11.5 million copies sold—why not?  This kind of success is definitely achievable, regardless of the platform or genre, if a proper planning and leadership model is adopted.

What follows is a review of such a model explained in detail in The Art of Transformation (http://www.amazon.com/Transformation-Newt-Gingrich-Nancy-Desmond/dp/1933966009), a book by former Speaker of the House Newt Gingrich and Nancy Desmond, with whom this author has had the pleasure to work.

(by David Michail)

smlr great wall_blogOver the course of hundreds of years, the Great Wall built and maintained by several dynasties of the Chinese empire was erected to prevent the marauding attacks of the Mongolians and marauders of ancient times. In modern times, however, the Great Wall is a relic of history, one that serves no practical purpose other than a tourist attraction for Western travelers.

In many ways, the Great Wall of China is not dissimilar to the illusory Great Wall of Hollywood as it relates to studios sharing creative assets and cooperating with game developers in building franchise titles. While “Content is King,” it certainly misses the mark when control over intellectual property assets has become so cumbersome with legal and philosophical restraints, that monetization of cross-platform initiatives become secondary concerns.

(by Robin McShaffry)

edinburgh09

Edinburgh Interactive is an annual festival celebrating the creative culture of interactive entertainment. Spanning across a broad range of industries including videogames, social networking, mobile entertainment, education, film, music and television, Edinburgh Interactive attracts people from all walks of life including conference delegates and industry luminaries from around the world, families, gaming fans, academics and students and national press.

(by perspicacity)

Twenty years ago, my mother died. Now you might find yourself wondering what this has to do with game development. The fact is, while I'd been working as a game developer for nearly six months, I never told her what I was doing. My mother had big plans for me, the most common ailment of only children. She thoroughly intended that, although I was too squeamish about everything medical (including removing the bag of giblets from a chicken carcass), too cynical about law (based largely on an internship during college where I learned that even the most reprehensible of killers deserved a decent defense in our legal system and that I could not imagine sleeping at night after defending such people) and so thoroughly disgusted by the sliminess of Public Relations (which could, of course, be parlayed into a job as Press Secretary for the White House or something similarly respectable), I would pursue medicine or law or the ever-pragmatic Public Relations.

I would be a respected professional that she could boast about at cocktail parties and have her friends admire the drive she had instilled in me to become a respected professional.

(by John Canning)

Introducing Mary-Margaret Network Professional Alliance

A clear and strong business mission. Defined and attainable business goals. Strategies for long-term growth. These are all key to a successful business. They are even more important in a tough economic climate, when differentiating yourself through the strength of your business proposition will ensure survival and gain client confidence.

How do businesses define missions, identify and develop strategic growth plans and implement them successfully? First and foremost, by recruiting a strong leadership team, with the combined experience, know-how and vision to put a business on the path to success.

(by Mary-Margaret Walker)

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(by Amy Tucker)

Get connected

Looking for a way to increase your social network? We now have Mary-Margaret Network groups on LinkedIn, Facebook and Twitter.

Join our Network today and let our LinkedIn, Facebook and Twitter connections work for you!

(by Amy Tucker)

Subscribe to Mary-Margaret Newsletter Today

Subscribe online to receive the Mary-Margaret Network Newsletter with information about upcoming industry events, industry success stories, useful business intelligence and the latest job openings.

(by Amy Tucker)

Get Noticed!

Get your company noticed by partnering with Mary-Margaret Network: The destination for recruitment, staffing and career services in the global interactive entertainment industry. Get started today by contacting our editor to sponsor a future newsletter.

(by Amy Tucker)

Make a difference: participate in this virtual worlds study! 

Professors Saggi Nevo, Henry Kim and Dorit Nevo are information technology researchers studying the adoption and use of virtual worlds for work and for entertainment. They would like to invite you to participate in their study by completing an online survey.

Although their funds are limited they would still like to offer you, as a token of appreciation, a gift certificate to Amazon.com if you choose to complete the survey. In addition, they are willing to share the results of their study with our community, so we encourage you to participate.

(by Richard Leibowitz)

union night - may 11

Union Night at Busby's
Santa Monica, California
May 11, 2009

This month’s Union Night is Monday, May 11 and will be at our regular location, Busby’s West, located at 3110 Santa Monica Blvd. in Santa Monica, starting at 7 PM. As always, complimentary beer and wine, as well as appetizers, from 7 to 9 PM.

(by Games Gateway)

Games Gateway:  Virtual Worlds & the Law
McLean, Virginia
May 12, 2009

Games Gateway's meeting next week will present the seminar, Overview of Business and Legal Issues with Virtual Worlds: What You Need to Know Now About this Tremendous Business Opportunity.

Virtual Worlds are on the verge of transforming business in as dramatic a way as the Internet did in the mid-late 90’s. But as with every new technology, there also are emerging legal issues to consider. Pillsbury formed the first legal practice team focused exclusively on virtual worlds and video games and the team includes the author of “Virtual Law”, the leading book on the subject published by the American Bar Association.

This seminar, led by Jim Gatto, leader of Pillsbury’s Virtual Worlds & Video Games team, will provide an overview of the business opportunities associated with virtual worlds, how businesses are using them and the legal issues of which you need to be aware.

To register go to: http://www.pillsburylaw.com or send an email to Meggan Maromonte at meggan.maromonte@pillsburylaw.com.

Location: Pillsbury Winthrop Shaw Pittman
1650 Tysons Boulevard
McLean, VA 22102

(by Theresa Cameron)

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Electronic Entertainment Expo
Los Angeles, CA
June 2-4, 2009

Don't miss the opportunity to meet with Mary Margaret Walker, Robin McShaffry, Norma Crippen, Jim Cochrun and John Canning of Mary-Margaret Network!

(by Theresa Cameron)

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Nordic Games
Malmö, Sweden
May 19-20, 2009

On May 19-20, 2009, Nordic Game will celebrate the sixth gathering the Nordic and international games industry, academics and the media in Malmö, Sweden, focusing on one of the most exciting growth sectors in the entertainment business.

Nordic Game 2009 is expected to draw 1500 participants from the Nordic region and around the globe, as well as industry and educational exhibitors and extensive international press coverage.

Featuring a series of innovative programs and many prominent speakers from the region and abroad, and introducing new opportunities for attendees to meet and do business, the Nordic Game conference and Career Expo is one of the most highly regarded events of its kind in Europe.

For event information and registration, please visit: www.nordicgame.com.

(by Alex Quinn)

games4change
Games for Change has launched "Let the Games Begin:  A Toolkit 4 Making Social Issue Games"

Games for Change has launched "Let the Games Begin:  A Toolkit 4 Making Social Issue Games,"  a multimedia resource available online at www.gamesforchange.org/toolkit.  The Toolkit guides organizations  through the process of making a successful social issue game.  It includes video presentations from experts in the field, original articles, and links to many other articles, books, websites,  and game examples.  Much of the video material for the Toolkit comes from the hugely popular  "Let the Games Begin: 101 Workshop for Making Social Issue Games," a highlight of the 2008 Games for Change Festival. Creation of the Toolkit was made possible with generous funding from the AMD Foundation.

We are pleased to provide this new resource to the serious games community!

(by Theresa Cameron)

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GDC Canada
Vancouver Convention and Exposition Centre
Vancouver, Canada
May 12-13, 2009

The Game Developers Conference® Canada builds off the success of the Vancouver International Game Summit and will be a forum for Canadian developers to share best practices for fostering excellence and quality games within their region and distributed globally.

GDC Canada emphasizes studying the challenges and opportunities of creating games with long production cycles, large development teams, and multi-platform releases.

(by Ellen Gildersleeve)

dmc09_468x72

Announcing 2009 Agenda & Speakers 
Don't Miss Early Registration Rate!

With over 500 participants, Digital Media Conference at the Ritz-Carlton in Tysons Corner attracts the best and brightest from the DC region and beyond for a packed day of in-depth discussions and networking focused on the the business issues impacting digital media companies. The 2009 event includes two tracks - one on online media and the other on mobile media - keynotes, panels, breakfast, networking breaks, lunch and reception at the beautiful Ritz-Carlton in Tysons Corner. The event has caught the eye of many leading media outlets including the Washington Post and C-SPAN, who aired interviews from the 2008 conference on "The Communicators," its new weekly series featuring interviews with "the people who shape our digital future."  This is "must-attend" event for individuals and companies working at the intersection of content, technology and commerce.

(by Theresa Cameron)

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Penguicon 7.0
Crowne Plaza Hotel
Romulus, Michigan
May 1-3, 2009

Penguicon 7.0, the Science Fiction and Open Source Software Convention, will take place on May 1-3, 2009 in Romulus, Michigan. The Crowne Plaza Hotel will host this year's event packed with informative sessions and special features such as CandyFab, Chaos Machine, Artist Alley, Open Soda, LAN Party and Brazilian Beef, just to name a few!

Guests of honor are Wil Wheaton, Jane McGonigal, Rasmus Lerdorf, Jon "maddog" Hall and Sarah Hoyt. Hack of Honor is Candyfab.

(by Sarah Hartland)

Speakers announced for this year's event.
Edinburgh Interactive

Edinburgh Interactive delivers a lively schedule from a wide range of industry sectors including games, social networking, mobile entertainment, education, music, film and television. It also plays host to a range of free events including a games showcase, Dare to be Digital’s Dare ProtoPlay and the Games Screening programme.

Edinburgh Interactive announced that Peter Moore, President of EA SPORTS, will deliver the keynote address for this year’s Conference. Moore, who is lined up to be this year’s leading keynote speaker, will focus his session on the challenge of reinventing the iconic sports game brand. Moore said: “I am honoured to be invited to deliver the opening keynote at Edinburgh.  This event is a milestone on the interactive entertainment industry’s calendar, and I look forward to contributing to this year’s discussions.” Edinburgh Interactive Chairman, Chris Deering, said: “We are delighted Peter has agreed to give this year’s Keynote. He is one of the industry’s global leaders and his presence at Edinburgh is an indicator of the importance and influence of the Festival.” Electronic Arts is the world’s leading independent developer of interactive entertainment with titles such as Madden NFL, NBA Live, Tiger Woods PGA Tour and the FIFA football franchise. EA Sports is one of the most recognizable gaming brands. In his session, Moore will examine how the brand has been reinvigorated through consumer insight, technology innovations, global partnerships and the launch of new product categories. The presentation will also feature strategies and tactics that game developers can apply to their brands.

(by Antonia Ipser)

Concert at Universal City Walk on July 25th, 2009

The intergalactic kids’ music group the TEENIE TONES will be playing at Universal Studios’ free concert this July in an original song-and-dance puppet performance.

These kid-sized aliens from the planet Muzar are part of Emmy award-winning producer Barbara Valentine’s effort to bring music back to children. Valentine collaborated with the prominent composer/song-writer Marquis Dair as well as an array of choreographers, dancers, and professional puppeteers.

The Teenie Tones travel from planet to planet, entertaining children across galaxies and showing them the joys of music. Each Teenie tone is named after a note on the musical scale: DO-ZAR, RE-MO, MI-KA, FA-SHA, SOL-AR, LA-LE, TI-KO, DO-KAR, and LIL-STAR, tagalong little sister of the lead vocalist. Their music powers their ship, the Starship Harmony —“Music Makes the World Go Round!”

The concert will be held on Saturday, July 25, from 3:00 to 3:30 at CityWalk Cinema Plaza Stage, Universal Studios Hollywood.

If you want to sponsor this event, contact Sue Gilbert, Muzar Entertainment Mktg. Director, at (818) 752-3999 or email sueg@teenietones.com.

Check out Teenie Tones on YouTube.

(by Casual Games Association)

Casual Connect Seattle 2009

21-23 July 2009 in Seattle

Casual Connect Seattle 2009 is the most anticipated conference for the casual games industry in the united states. We anticipate over 2000 industry professionals flocking to the pacific northwest this July 21 - 23.

Casual Games Association Events are the premiere events for the casual games industry with over 3,000 professionals attending Casual Connect Events each year. Casual Connect Seattle brings together the most talented and knowledgeable experts in the casual gaming field to further the casual games industry with the best of networking and learning.

(by Tandem Events)

Develop Confernce 2009

What is Evolve?

Evolve will focus on how to develop games for new platforms including mobile, iPhone, XBLA, new technologies such as Facebook and YouTube and new markets like social and casual gaming. It will help game developers tackle the issues arising from emerging platforms and digital marketplaces, connected gaming, user-generated content, and the crossover between games and Internet services.

Evolve opens with three tracks on Tuesday 14 July, then individual sessions within the main conference programme on Wednesday 15 July which have a more general appeal and cross-over specific disciplines.

(by Ellen Gildersleeve)

NY Games Conference 2009 – Announcing Agenda, Speakers, Summer Discounts

3rd Annual NY Games Conference, September 30, 2009, NYC - http://www.nygamesconference.com/

nygames

While the Game Industry has proven to be one of the most recession-proof areas of the digital media industry, recent numbers from NPD Group show that U.S. Video Game Sales Plunged 31% in June, to .17 Billion, the Most Precipitous Drop Since the Industry Saw a 41% Year-Over-Year Decline in September 2000. Is this a sign that the Game Industry is entering a new era, which requires a whole new approach to how to do business? Will games continue to be the favorite medium of the Millennial Generation? Which players will PWN the competition in the coming years?

You are cordially invited to a day of power networking in NYC with leaders in the exciting Games and Connected Entertainment Industries. Once again Digital Media Wire is bringing together a unique group of executives and professionals to explore opportunities in the game industry with a focus on new innovative ways of Game Monetization, Digital Distribution and Social & Connected Gaming.

(by Andrew Greenberg)


SIEGE

SIEGE 2009 is coming
October 2-4, 2009

Announcing the third annual Southern Interactive Entertainment and Game Expo (SIEGE) hosted by the Georgia Game Developers Association (GGDA). Scheduled for Oct. 2 - 4, 2009, at the Crowne Plaza Hotel - Atlanta Perimeter NW (Powers Ferry Rd), SIEGE focuses on the fast-growing video game industry in the southeast.

(by Jay Brown)

Video Game Expo

VGXPO: Nothing Else Like It

VGXPO Seeks to Stem Confusion Between Video Game Expo and GameXpo: Games and Media Expo

Video Game Expo (VGXPO), taking place October 9-11, 2009 at the Pennsylvania Convention Center, issued a statement today confirming that it has no relationship to GameXpo (GameX) run by Virtual Rush and NBC10. Acting on the growing number of inquiries from exhibitors, and industry insiders, who have expressed confusion over the status of these events, the owners of VGXPO feel compelled to make a clear statement of facts regarding the two expositions. These two expos are not the same event, nor is one related to the other, in any manner.

(by Krissie Franco)

Casual Connect Leadership Development Forum


Women In Games



Date: Monday July 20, 2009
Time: 11am to 6:30pm
Place: The TRIPLE DOOR, 216 Union, Seattle

Going to Casual Connect in Seattle this month?    Join us for an afternoon of critical discussion!

Starting with an informative lunch with Megan Gaiser, President and CEO of Her Interactive, and listen to her journey in becoming a leader. Then, hear from a continued impressive lineup of other industry luminaries as they share and discuss how each of us can foster growth and maturity in the game industry. Mixer to follow!

Strong leaders and engaged employees are what make the games industry successful. So, before digesting the latest business models and development tricks at Casual Connect Seattle 2009, take this opportunity to focus on YOUR personal development. You are the industry's best kept secret!
The Leadership Development Forum, held the day before Casual Connect Seattle, is a special one-day event organized by Women in Games International, Women in Games Vancouver and the IGDA Women in Games and is focused on personal development. All registered attendees to Casual Connect Seattle 2009 have access to the LeadershipDevelopment Forum. If you will not be attending Casual Connect Seattle, development professionals may [click here] to purchase a special one-day pass for . One-day pass is only available to artists, producers, designers and programmers.

Schedule & Topics:

(by Mark Chuberka)

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November 5-6, 2009

Hear from the leaders and experts on the latest trends in game technology with solutions that can be applied TODAY. Learn how to tackle today's tough business climate and grow in the next year. Developers of all sizes will get a leg up on the competition with networking opportunities with investors, publishers and leaders in the games industry.

(by Theresa Cameron)

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GDC Europe
August 17 - 19, 2009
Cologne Congress Center East
Cologne, Germany

Game Developers Conference® Europe will serve as the premier pan-European developer conference in 2009. GDC Europe will engender learning, networking and inspiration via the GDC's renowned conference content quality and access to the industry leaders driving innovation in games across the globe.

(by Theresa Cameron)

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Independent Game Conference West
November 5-6, 2009   
Los Angeles, CA     

Hear from the leaders and experts on the latest trends in game technology with solutions that can be applied TODAY!

Learn how to tackle today's tough business climate and grow in the next year.

(by Theresa Cameron)

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SIGGRAPH 2009
August 3 - 7, 2009
Ernest N. Morial Convention Center
New Orleans, Louisiana

Join us in New Orleans in August for the highest quality, most timely educational experiences the community has to offer, presented by the most powerful and most engaging leaders in computer graphics and interactive techniques. Browse galleries, participate in contests and competitions, visit the Computer Animation Festival, and sign up for various scheduled event sessions!

Featured guest speakers include Randy Thom, pioneer in sound and two-time Academy Award® winner; Will Wright, video game designer, creator of Spore™ and The Sims series; Steve Duenes, graphics director, New York Times; Chris Landreth, Academy Award-winning director of "Ryan"; Peter Ludé, Senior Vice President, Engineering, Sony Electronics, Executive Vice President, SMPTE, Board of Directors ITVS; and Bob Whitehill, Stereoscopic Supervisor, Pixar Animation Studios.

(by Theresa Cameron)

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July 29 - August 2, 2009
Galt House Hotel
Louisville, Kentucky

The International Computer Games Conference, organized by The University of Wolverhampton, UK, and the University of Louisville, Kentucky, USA is one of the leading research conferences devoted to the advancement of the theory and practice of games development. It brings together an international community of experts to discuss the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas. The conference is sponsored by the IEEE Computer Society (TCSIM & Louisville Chapter), the Digital Games Research Association (DIGRa) and The International Journal of Intelligent Games and Simulation IJIGS), the first Journal of its kind that has raised awareness of the need for more sophisticated intelligence in computer games suited for the next generation of computer games.

The 14th Conference will take place in the Galt House Hotel, Louisville. Louisville offers magnificent views of the Ohio River and is within walking distance of many attractions in downtown Louisville. Louisville is located on the Ohio River and is known for its great park system developed by Olmstead who planned Central Park in New York. It is also noted as the home of Churchill Downs and the Kentucky Derby. There is a statue of King Louis XVI in front of our court house, for which the city was originally named. Kentucky is also one of the most scenic states in the United States, with its rolling hills, horse farms, large cave system, forests and other historic attractions. Louisville also has access across the river to the beauties of Southern Indiana.

(by Theresa Cameron)

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Engage! Expo 2009
San Jose Convention Center - San Jose, CA
September 23-24, 2009

Engage! Expo, taking place September 23-24 at the San Jose Convention Center, provides insight into the best practices, current trends, and effective strategies of social media and user engagement.

(by Theresa Cameron)

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Games Convention Asia
Suntec Singapore
September 17-20, 2009

The GCA (Games Convention Asia) is the only Convention in Singapore and Asia-Pacific region for the entire interactive entertainment, infotainment, edutainment, hardware and technology. Besides showcasing the latest in computer games and hardware, it will also feature entertaining information, media education and dazzling events for the general public.

(by Theresa Cameron)

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GDC Austin
Austin Convention Center - Austin, TX
September 15-18, 2009

The Game Developers Conference® Austin returns this September focused on connected and online games including virtual worlds, casual games, MMOs, and social networking game play.

Gain new insight over four days of topics including micro-transactions models that work, the new rules of free-to-play, technologies and services to improve MMO performance, and analytic tools to increase player engagement

(by Erin Singleton)

June 25-26, 2009

Paris Master Classes by Game Connection
The Paris Master Classes are expert training classes, to let professionals in the video games industry perfect their skills in a number of fields relating to the sector. The Paris Master Classes offer more 20 Master Classes, based on the following themes: Programming, Visual Arts, Production, Game Design and Business.

These Master Classes are unique, as they offer intensive and in-depth training. We are offering participants the chance to spend between 7 and 14 hours with a recognised expert – a Master – who will share his expertise and diverse experience with a group of 20 people maximum, encouraging interaction, proposing case studies, practical exercises, and providing personalised support to each participant.

(by David Kazim)

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2009 sees the entertainment content of the GO3 Electronic & Entertainment Expo ramped up with a festival atmosphere - a digital entertainment festival!

Over 3 days there are some great competitions, movies galore on 3 entertainment stages, door prizes and even visits from celebrities!

It promises to be fantastic fun not only for competitors but also spectators.

(by Sarah Hartland)

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EDINBURGH INTERACTIVE 2009 HAILED A TRIUMPHANT SUCCESS

High praise for Edinburgh Interactive 2009 from leading games industry luminaries.

As Edinburgh Interactive drew to a close last Friday, some of the industry’s key decision makers in videogames and interactive entertainment, who attended and participated in the Festival, have been quick to offer high praise for Edinburgh Interactive this year and hail it as a triumphant success for the seventh year running.

(by IGDA Austin)

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IGDA Austin presents Psycho Rock Band Blowout

Thursday, September 17th

7pm - closing

Official Austin Game Developer's Psycho Crusher Blowout of the Unholy Alliance.  Come get some food, drink some drinks, play some local games, and entertain us with rounds of PSYCHO CRUSHER ROCK BAND EXTREME.

(by Mark Chuberka)

Space BridgeThis year's Game Education Summit will offer more tracks along with in-depth sessions on the wide range of game education, offering sessions that will be of value to your research as well as course development and curriculum design.

The Game Education Summit is the only conference where the video game industry and academics from around the world can come together to have meaningful conversations about the future of game development.

(by Bethany Bryant)

Games for HealthTHE GAMES FOR HEALTH CONFERENCE 2009

The 5th Annual Games for Health Conference takes place June 10-12 in Boston, Massachusetts.

Games for Health is three days to explore the role of videogames in health & healthcare.  Over 55 sessions explore a wide range of topics including game design, exergaming, active gameplay, business development, rehabitainment, cognitive health, psychology, vision effects, disease management, and much more.

Register now! http://www.regonline.com/gfh2009

The most current schedule for Games for Health (June 11 & 12) is online now at:  http://spreadsheets.google.com/pub?key=p9ekyWGoKP7oLryMizeugTw

(by Theresa Cameron)

2009 Game Design Expo - Vancouver
February 7-8, 2009

For game industry pros, students of game design, and everyone passionate about games, Vancouver Film School’s Game Design program presents the third annual Game Design Expo in Vancouver, BC, featuring guest speakers and panels with the leading minds in game design and development.

(by Ben Sawyer)

Save the Date: Health Games Research to Release 2009 Call for Proposals

On January 15, 2009, Health Games Research will release its 2009 Call for Proposals. This CFP will provide an opportunity for universities, government agencies, medical centers and nonprofit organizations* to submit proposals for research projects that will investigate how health games can be designed and used to improve players' health behaviors and health outcomes.

(by Michael Lubker)

Austin Global Game Jam
January 30 - February 1, 2009

The Global Game Jam (GGJ) is the first of its kind: a game Jam that takes place in the same 48 hours all over the world! The global Game Jam will start at 5:00PM Friday, January 30, 2009 through 5:00PM Sunday, February 1, 2009, (all times local). All participants in the Global Game Jam will be constrained by the same rules and limitations, with each time zone having one distinct constraint. The Global Game Jam was created by the IGDA EduSIG.

In a Game Jam, participants come together to make video games. Each participant works in a small team on a complete game project over the course of a limited time period, usually over a weekend. With such a small time frame, the games tend to be innovative and experimental.

(by Amy Tucker)

Games Gateway Meetup - Virtual Tour of There.Com
January 15, 2009

Our last Games Gateway meetup was great session with Jim Dunstan, Partner at Garvey Schubert Barer, on legal issues surrounding video games, massive multiplayer games, and virtual worlds. Good advice to all - if you are building a web-based game of any kind that will use communications connectivity between players, consult an attorney. Truly astonishing the length of the legal arms of the FTC, FCC and DoC.

The next Games Gateway meetup is scheduled for January 15, 2009, so save the date. We are going to take a real and virtual tour of There.com and its university. Details to follow so stay tuned!

(by Amy Tucker)

The 6th Annual Mobile Games Forum 2009 - London, UK
January 21-22, 2009

With the whole ecosystem present - operators, publishers, developers, handset manufacturers and software providers - all industry viewpoints will be represented at MGF09 at the Tower Hotel in London on January 21-22, 2009.

This is your perfect opportunity to question and meet industry experts from Orange, T-Mobile, Vodafone Group, 3, Reliance Communications, Ogilvy Group, Sony Ericsson, Nokia, Gameloft, EA Mobile, PopCap Games, Konami, Glu Mobile, Real Networks, Digital Chocolate, I-Play, Jamba, AMD, Blyk plus many more.

(by Amy Tucker)

The Future of Packaged Media - Los Angeles, US
February 3-4, 2009

The event is being produced by the Content Delivery and Storage Association, MEDIA-TECH Association, and the Entertainment Merchants Association, the three leading trade organizations representing media manufacturing, equipment suppliers and the retail supply chain.

(by Amy Tucker)

The Carolina Games Summit - Goldsboro, North Carolina
February 7, 2009

The Carolina Games Summit will be held 10 a.m. to 9 p.m. on Saturday, February 7, 2009 at Wayne Community College in Goldsboro, NC. Tickets are available to the public for each and may be purchased online or at the door. The event includes video game tournaments, industry speakers, live music, educational sessions, and exhibition booths. An exciting mix of fun, academic opportunities and career exploration has been created for students, aspiring game developers, educators and professionals alike.

(by Amy Tucker)

IBM hosts Serious Games Day
February 10, 2009

IBM is hosting a Serious Games Day in Raleigh, North Carolina on Tuesday, February 10, to help bring together industry and academic leaders around an emerging sector of the local economy that impacts businesses, consumers and students. If you are interested in showcasing your serious games projects, please contact Rebecca Mettler, rmettle@us.ibm.com by Jan. 1, 2009. Seats are not guaranteed as there are a limited number of demo slots available.

(by Amy Tucker)

Casual Connect Hamburg - Germany
February 10-12, 2009

Casual Games Association Events are the premiere events for the casual games industry with more than 3,000 professionals attending Casual Connect Events each year.

(by Mellisa Andrade)

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GDC 2009 returns in March!
March 23-27, 2009

It's the essential forum for learning, inspiration, and networking for the creators of computer, console, handheld, mobile, and online games. GDC09 will bring together top game minds from EA, Epic, Microsoft, Naughty Dog, Rockstar Games and more to talk about the games and strategies you need to put into practice for 2009.

(by Theresa Cameron)

taipei game show 2009

 

Taipei Game Show 2009
February 12-16, 2009

 

(by Theresa Cameron)

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Digital Music Forum - New York, NY
February 25-26, 2009

(by Theresa Cameron)

i3d

 

i3d - Symposium on Interactive 3D & Games:
February 27 - March 1, 2009

(by Guy Bendov)

gameis

GameIS - Tel Aviv, Israel
March 2, 2009

 

The Israeli Games Conference and Exhibition is a full day event focused on the state of the Israeli game industry with a focus on relevant trends, technologies and study cases that will promote it. The event will feature more than 20 lectures and panels focusing on the two focal tracks: development and business. Speakers will be arriving from all around the world including the United States, Europe and Korea.

(by Theresa Cameron)

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BAFTA Games Awards – London, UK
March 10, 2009

Since 2003, the British Academy Video Games Awards have focused attention on the highest achievements in video games released in the UK each year in order to motivate and inspire those who make them and to educate and develop the tastes of those who play them. With a focus on creativity and innovation as opposed to commercial success alone, niche but highly creative work can be recognised and rewarded. This year's spectacular event will be hosted at the Park Lane Hilton, in London.

Please visit http://www.bafta.org/awards/video-games/ for more information.

(by Theresa Cameron)

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Engage! Expo 2009 – New York, NY
March 10-11, 2009

Engage! Expo takes place March 10-11, 2009, at the Javits Convention Center in New York (the same location as Virtual Worlds 2008). Engage! Expo is the event for media, entertainment, youth brands and toy companies to learn how to combine their existing online efforts with the unparalleled engagement opportunities and new revenue streams of the 3D Web and Virtual Worlds.

(by Paul Philleo)

LOGIN 2009

Enter MARYMARGARET in the discount code spot and receive 0 off LOGIN registration.

2009 LOGIN Conference to Launch with Opening Remarks from ChinaJoy Founder

SEATTLE, Washington, May 5, 2009 - Evergreen Events has traditionally inaugurated the LOGIN Conference with both energy and grace by hosting a welcome reception for attendees. This year, the conference will kick off on Monday, May 11th, with a Welcome Ceremony and Session Preview before launching into the Opening Reception. Evergreen Events is honored to distinguish the evening with welcoming remarks being offered by Han Zhihai, General Manager of the Howell International Trade Fair Ltd. The LOGIN Session Preview will be hosted by Jay Moore, Director of Business Development for BitRaider, and will feature a fast-paced sneak peek of each of LOGIN's sixty-two information-packed sessions.

(by Celia Pearce)

indiecade

IndieCade announced its annual flagship festival, the culmination and celebration of its yearlong International Festival of Independent Games, will take place in downtown Culver City, October 1-4, 2009. In the words of Culver City Mayor Scott Malsin, “Culver City has become a Mecca for independent vision with its vibrant nexus of arts, culture, cinema, and technology, and IndieCade is a perfect fit.” Culver City is perfectly located between Santa Monica/Venice, Downtown Los Angeles, and Hollywood.

(by Theresa Cameron)

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1st International whosegame contest on Serious Games

Whosegame is about having fun, sharing ideas and knowledge with others. Whosegame brings you the place, the tools, the community to make your projects go online and find their audience and if it is a success, who knows what could come next.

Whosegame introduces it's 1st International Contest on Serious Games.

(by Theresa Cameron)

 

Partnering For Innovation Events
March 2009

Think your idea, service or new application has the potential to increase access to digital
content? The Technology Strategy Board (TSB) is investing £5m to facilitate new innovative
business partnerships and support the growth of Britain’s digital sector.

(by Theresa Cameron)

The Edinburgh Interactive Festival 2009 - Rallying Call For Speakers and Screening Sessions Content

Edinburgh Interactive

Edinburgh Interactive today confirmed the dates for this year’s festival.  The games festival will take place during the Edinburgh Festival in the week of 10th - 16th August 2009 in Edinburgh’s City centre. The annual festival embraces the increasing popularity, influence, growth and cultural impact of video and computer games.

(by Suzanne Seggerman)

games4change
2009 Games for Change Festival Keynote and Featured Speakers Announced
May 27-29, 2009

The 2009 Games for Change Festival is happy to announce the opening keynote speaker is author and Pulitzer Prize-winning journalist Nicholas Kristof of the New York Times.

Other featured speakers include:

(by Limor Schafman)

Games Gateway - U.S. Mid-Atlantic Region's Social Gathering
February 23, 2009

Announcing a new Meetup for Games Gateway - U.S. Mid Atlantic Region!

The end of February is near and Games Gateway is planning a social gathering! No agenda. No speaker. No specific topic. Just a time and place for us to get together, meet, discuss our interests and have good conversations, explorations, sharings, etc.

(by Ben Sawyer)

Health Games Research - 2009 Call for Proposals
Deadline is April 8, 2009

Health Games Research, a national program of the Robert Wood Johnson Foundation's Pioneer Portfolio, is proud to announce its 2009 Call for Proposals, issued January 15, 2009. Researchers from a wide variety of fields and experience levels are invited to propose studies to investigate game design principles that can be used to enhance the quality of future digital interactive health games and strengthen their impact on players' health behaviors and outcomes.

Applicants are encouraged to submit groundbreaking research ideas that will test behavioral health theories and other relevant theories of game design, learning, attitude change, and skill development when applied to digital interactive games intended to improve players' 
physical activity and/or self-care. Applicants must be U.S.-based non- profit organizations such as universities, medical centers, government agencies or other entities that are tax-exempt under Section 501(c)(3) of the Internal Revenue Code and are not private foundations as defined under Section 509(a).

(by Richard Leibowitz)

Union Night at Busby's
Monday, March 9, 2009
Santa Monica, CA

The next Union Night is Monday, March 9th and will again be at Busby’s West, located at 3110 Santa Monica Blvd. in Santa Monica, starting at 7 p.m.

And this month, weeks before the official release, you – our Union Night guests – will get to shred, drum and wail to the highly anticipated Guitar Hero Metallica. With the next entry in the top selling Guitar Hero series, Guitar Hero Metallica lets gamers enter the world of Lars Ulrich, James Hetfield, Kirk Hammett and Robert Trujillo and experience the intensity and skill of one of the greatest bands of all time and over 20 other guest acts hand selected by the band.

(by Sheri G Ray)

wigi

Women In Games International is looking for volunteers to help us in
our mission to provide support and leadership for women in the game
industry! We have the following opportunities:

(by MMN Team)

gamecodingcomplete3rdedMike McShaffry to sign copies of Game Coding Complete, 3rd Edition at Mary-Margaret Network GDC Expo Suite ES751 on Wednesday 3/25 at 3PM

Mary-Margaret Network is pleased to announce that famed game industry veteran and author Mike McShaffry will sign copies of the latest edition of Game Coding Complete at our GDC Expo Suite. Stop by with your copy, which you can purchase for the first time anywhere at the GDC Bookstore, and have it signed by the author and some of his co-authors as well. You know you have been waiting to get your hands on this book!


Visit our GDC Expo Suite, located behind the GDC Career Pavilion in Moscone West, between 3 and 5 p.m. Pacific time on Wednesday, March 25 to meet Mike, his co-authors and members of the Mary-Margaret Network team.

This third edition of the essential hands-on guide to developing commercial-quality games takes a look at the entire process and challenge of creating a game. An excellent introduction to game architecture, Game Coding Complete examines all the major subsystems of modern game engines, revealing professional techniques used in actual games and featuring expanded content and coverage of the latest techniques in Shader programming and LUA scripting using both C# and C++. Actual working code can be downloaded at http://www.mcshaffry.com/GameCode.

(by Mark Chuberka)

igc08

IGC East
Boston, MA
May 7-8, 2009


Game Path is proud to announce our first Independent Game Conference of 2009 and Job Fair hosted by Mary-Margaret Network!  With the continued success of IGC: Austin, we're growing and going regional!

(by Erin Singleton)

seriousgameschallenge

The Fourth Annual I/ITSEC Serious Games Showcase & Challenge
Call for Serious Games Entries
http://www.iitsec.org; http://www.sgschallenge.com
November 30 - December 3, 2009,
Orlando, Florida, USA

Serious Game developers are invited to submit their original PC-based serious game to the Fourth Annual I/ITSEC Serious Games Showcase & Challenge. The goal of the Serious Games Showcase & Challenge is to promote innovative game-based solutions to training problems. Finalists in the Serious Game Showcase & Challenge will be selected by a panel of serious games leaders in the military, industry, and academic fields, and will be invited to showcase their serious game at I/ITSEC 2009, where over 17,000 attendees will view and vote on each of the finalists.

(by Erin Singleton)

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All new competition and interactive video game arcade emerge as premiere festival attractions.

SXSW is known for introducing cutting edge, up-and-coming indie talent to the world before it hits the mainstream. In that tradition, ScreenBurn at SXSW has announced semi-finalists for its very first annual Game Design Competition. Encompassing two categories, Casual and AAA gaming, the competition allows talented game design hopefuls a chance to pitch their concept to a jury of established professionals. A grand prize winner for each category will be decided by live jury vote and audience feedback. In addition to being interviewed by attending press, winners will be featured at Studio SX, SXSW's onsite interview studio, in a conversation with an industry pro.

(by Ellen Gildersleeve)

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(by Amy J K)

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PGA SF Invites You and a Guest to a Pre-Release Screening of Dreamworks "Monsters vs Aliens", if you are a producer and are interested in learning/joining the Producers Guild of America.

(by Jonathon Stevens)

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The Indie MMO Game Developers Conference (IMGDC) was created to be a venue for independent game developers and studios who are interested in designing and building virtual worlds, online games and massively multiplayer online games. Last Straw Productions is hosting version three of the conference in Las Vegas, NV April 17th - 19th, 2009. IMGDC will give Indie developers the information and contacts needed to build successful games. IMGDC features industry keynotes, informative tracks, demo stations, informal round-tables, and more.

The new version of IMGDC, broadens the scope of the event to include all online games which have virtual world/MMOG type features. Social networking, MMORPGs and web 2.0, are breaking down the definitive boundaries between each and we are entering a new era of virtual life. Come share in what MMORPG.com and others have called the most passionate game development event in the world.

(by Dan Kaplan)

gamesbeat

Isn’t it high time a conference focused on the business of gaming? VentureBeat’s inaugural conference for the gaming industry’s top players will be held on March 24, 2009, at the Mission Bay Conference Center on UCSF’s campus in San Francisco, CA.  Don’t miss out on GamesBeat, register today at http://gamesbeat-mmn.eventbrite.com

(by Ricardo Chavira)

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Focusing on how marketing drives the fundamental monetization of Video Game IP, The 4th Annual MI6 Conference on April 8th will explore new and innovative ways game publishers, studios, and consoles are increasing revenues across traditional and non-traditional spectrum.

(by Sarah Hartland)

Early Bird Special: Delegate Passes On Sale 20% off Regular Price Until May 29th

Edinburgh Interactive

Edinburgh Interactive has announced early-bird rates are now available for delegate passes for this year’s conferecne. Rates will be available for anyone wishing to book tickets between now and Friday 29th May. The early bird discount will offer delegates 20% off the cost of a standard delegate pass for this year’s conference. The Edinburgh Interactive will take place in Edinburgh City Centre in the week of 10th August with industry conference and public showcase running on Thursday 13th and Friday 14th August.

(by Belinda Van Sickle)

The Women in Games International Community Mixer at GDC last week was a smashing success!

The event was at capacity the whole time and guests enjoyed the catered gourmet buffet and full bar.

I’d like to thank our event sponsors again. These companies came through to save the party and provide food, drinks and giveaways to attendees.

(by Mark Eyles)

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Women in Games 2009 @ DIGRA 2009
Call for Abstracts

Submission deadline: Thursday, April 30, 2009

(by Martine Parry)

asg09new

Calling all Serious Games & Virtual World Developers to the 4th annual gathering on May 7!
Time to vote online for best serious and educational games in International Awards. Hurry! Voting ends May 1.

Speakers for this year's event include:
  • Lord David Puttnam of Queensgate
  • Steve Prentice, Gartner
  • Justin Bovington, Rivers Run Red
  • Dr Peter Mills, Glasslyn Health Solutions
  • Kevin Corti, PixeLearning
  • David Burden, Daden
  • Nic Mitham, KZero
  • Dylan Nagel, Paladin Studios
  • Ian Hughes, formerly IBM
  • Derk de Geus - Paladin Studios
  • Rob Edmonds, SRI Consulting
  • Margaret Robertson
  • Lizzie Jackson, University of Westminster
  • Kam Memarzia, PlayGen
  • Leon Cych, Learn 4 Life

For more event information, please visit: www.applyseriousgames.com.

(by Cynthia Freese)

login_banner

The LOGIN Conference is looking to fill a few slots in the following sessions:

* Debate! Secondary Markets
* Chinese online game panel: need 2 panelists
* Debate! Virtual Property Ownership: Erik Bethke supports, we are looking for someone who opposes.
* Middleware Roundup: need 1 panelist
* Debate! Designers and Scripting Systems: need debaters.

(by Amy Tucker)

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